# ApplicationPlugin_en.properties # # Translated to LANGUAGE by TRANSLATOR. # # Copyright (c) 2017 Enko Nyito. # # This program is free software; you can redistribute it and/or modify it under # the terms of the GNU General Public License as published by the Free Software # Foundation; either version 2 of the License, or (at your option) any later # version. # # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS # FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # this program; if not, write to the Free Software Foundation, Inc., 59 Temple # Place, Suite 330, Boston, MA 02111-1307 USA name=Create photo-video rendering description=Creates a photo-video rendering # Resources for SimplePhotoRenderingAction class SimplePhotoRenderingAction.NAME=Simple photo rendering SimplePhotoRenderingAction.SHORT_DESCRIPTION=Create a simple photo rendering SimplePhotoRenderingAction.MENU=Photo-video rendering SimplePhotoRenderingView.dialogTitle=Simple photo rendering SimplePhotoRenderingView.externalBrightnessEnabledCheckBox.text=Enhance external brightness SimplePhotoRenderingView.elapsedTimeText=Elapsed time : SimplePhotoRenderingView.estimatedRemaingTimeText=Estimated remaining time : SimplePhotoRenderingView.advancedSettingsButton=Advanced settings # Resources for MultiplePhotoRenderingAction class MultiplePhotoRenderingAction.NAME=Multiple photo rendering MultiplePhotoRenderingAction.SHORT_DESCRIPTION=Create a multiple photo rendering MultiplePhotoRenderingAction.MENU=Photo-video rendering MultiplePhotoRenderingView.dialogTitle=Multiple photo rendering # Resources for VideoRenderingAction class VideoRenderingAction.NAME=Video rendering VideoRenderingAction.SHORT_DESCRIPTION=Create a video rendering VideoRenderingAction.MENU=Photo-video rendering VideoRenderingView.dialogTitle=Video rendering VideoRenderingView.topCameraButton.text=Top camera VideoRenderingView.observerCameraButton.text=Observer camera VideoRenderingView.DELETE_LAST_RECORD.ShortDescription=Delete current recorded camera location VideoRenderingView.tipLabel.text=Move in the 3D view and click on the red button at the main\
locations where the camera should pass by during the video.\
Then click on Create to choose the folder where a video file\
from the path you drew will be saved before generating it. VideoRenderingView.endLabel.text=Video created with success VideoRenderingView.selectVideoFolderDialog.title=Select folder VideoRenderingView.saveHome.message=Save your project first! # Resources for RenderingPropertiesAction class RenderingPropertiesAction.NAME=Rendering properties RenderingPropertiesAction.SHORT_DESCRIPTION=Modify the rendering properties RenderingPropertiesAction.MENU=Photo-video rendering RenderingPropertiesView.dialogTitle=Rendering properties RenderingPropertiesView.qualityPanel=Quality RenderingPropertiesView.aAminLabel=antiAliasing.min : RenderingPropertiesView.aAmaxLabel=antiAliasing.max : RenderingPropertiesView.gILabel=globalIllumination : RenderingPropertiesView.dBLabel=diffusedBounces : RenderingPropertiesView.cPLabel=causticsPhotons : RenderingPropertiesView.sSLabel=shininessShader : RenderingPropertiesView.nLfDLabel=normalLens.focusDistance : RenderingPropertiesView.nLrLabel=normalLens.radius : RenderingPropertiesView.fLabel=filter : RenderingPropertiesView.sALabel=samplerAlgorithm : RenderingPropertiesView.resetButton=Default values RenderingPropertiesView.resetButton.text=Values of PhotoRender.properties file # (aAmin <= aAmax) RenderingPropertiesView.antiAliasing.aAmin.text=Minimum antialiasing used\
to compute image\
(aAmin <= aAmax) RenderingPropertiesView.antiAliasing.aAmax.text=Maximum antialiasing used\
to compute image\
(aAmin <= aAmax) RenderingPropertiesView.gI.text=Global illumination algorithm RenderingPropertiesView.dB.text=Maximum bounces done\
by light rays when\
GI "path" is used RenderingPropertiesView.cP.text=Caustics photons count,\
with 0 producing no caustics RenderingPropertiesView.sS.text=Shader used to\
render shiny materials RenderingPropertiesView.nLfD.text=Focus distance in cm when\
depth of field is used RenderingPropertiesView.nLr.text=Lens radius when\
depth of field is used RenderingPropertiesView.f.text=Filter used to control\
oversampled image RenderingPropertiesView.sA.text=Sampler algorithm used\
by the renderer