Print at May 22, 2019 11:56:21 PM

Posted by Puybaret at Jul 15, 2018 11:52:03 AM
Re: Sweet Home 3D 6.0
Sorry, I didn't think that you could set the character texture afterwards.
Anyway, your problem must come from the huge texture you used while running Sweeet Home 3D 6.0 Beta in 32 bit (see in About dialog). 8192x8192 pixels x 4 color bytes per pixel = 256 MB in RAM, just for that image!
If you look at Java console, you'll see some OutOfMemoryErrors, and in that state, the program behavior may become inconsistent. So either you reimport your texture image at a smaller size, or you try to run the Beta version with Java 64 bit.
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Emmanuel Puybaret, Sweet Home 3D developer