Print at Nov 22, 2019 7:03:05 PM

Posted by UbuntuBirdy at Jul 20, 2018 7:58:50 PM
Re: Holes in the ground
After a long try and error game, I probably found a solution: because the staircase cutout cuts the floor from the next level too, I have to define a cutout of 0 for the hull. I then create a simple box on the same level as the hull and add the svg path to this box. The box is not as hight as the the next level so it does not cut its floor.
For simple hulls I can create the svg path without any help, but for complexe hulls I still run into problems. I can create a svg path out of the CAD file of the hull, but it looks like this:
m 1172.9113,107.20674 c -46.6005,46.75386 -104.4355,86.01881 -167.9345,112.21023 -63.42076,26.38049 -132.08077,39.51148 -198.09224,39.40299 H 692.77607 -592.79963 c -69.91766,0.0369 -145.45105,-5.51316 -218.64342,-18.16499 -73.14649,-12.54482 -143.4291,-32.29125 -201.36875,-57.6116 -58.1327,-25.23622 -103.4683,-55.84858 -132.2698,-87.708338 -29.0472,-31.879733 -41.7895,-64.779129 -41.7049,-95.23252904 v -0.20500592 c -0.085,-30.45340004 12.6577,-63.35279604 41.7049,-95.23252904 28.8015,-31.859758 74.1371,-62.472118 132.2698,-87.708338 57.93965,-25.32035 128.22226,-45.06678 201.36875,-57.6116 73.19237,-12.65183 148.72576,-18.20184 218.64342,-18.16499 h 1285.5757 114.10849 c 66.01147,-0.10849 134.67148,13.0225 198.09224,39.40299 63.499,26.19142 121.334,65.45637 167.9345,112.21023 L 1280.118,0 Z

How do I get from the milimeters to the 1 to 1 square for SH3D?
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Pascal

SH3D 6.2 / Ubuntu 18.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 1800x