Print at Mar 29, 2020, 10:46:49 AM

Posted by Puybaret at Jan 14, 2020, 6:44:08 PM
Re: YafaRay rendering plug-in
Thank you all for your feedback smile

Tonight, the version 1.0 Beta 5 of the plug-in now shows borders around rendered tiles and brings a bug fix that could give weird results with lines (UbuntuBirdy, I hope it will resolve your issue). I also removed double faces to avoid bad results shown on the chairs in Cecilia's test file.



Enkonyito, I made some tests about area and mesh lights, and you can use some working code found in the comments of YafarayRenderer constructor.
In the source code you posted, corner, point1 and point2 must be arrays of 3 floats not Point3f instances (by the way, from parameter isn't used).
You should also take care of the orientation of the triangle built from corner, point1 and point2 (if ever it's wrongly oriented, just swap corner and point1).

About mesh lights, you have to provide the integer id of the mesh used as a light in a parameter named object. This id is returned by startTriMesh method so you'll have to store the ids of the meshes used as lights somewhere.
Good luck! smile
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Emmanuel Puybaret, Sweet Home 3D developer