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Posted by MartinSK at Oct 2, 2016 8:47:47 AM
cafe ornament
My friends...after long time I came back with a new photo series of the project I named "cafe ornament" ... Here I try to combined architecture,design,rendering etc. I still try to experiment with indirect illumination which gives more photorealistic taste for me but much much longer rendering time of-course. I try to compensate this rendering time by using IPR algorithm /which run faster than bucket/... But disadvantage of IPR is that sometimes you can see that not everything is superantialiased. Here is the very first exterior image. /DB setting here is 4/


Posted by MartinSK at Oct 2, 2016 12:06:03 PM
Re: cafe ornament
technical parameters here...
made by 1.3.1 renderer
Algorithm IPR
GI path
DB 4
caustics 0
shininessShader silk
nLFD 250
Radius 1
pic size 8000x5333px
made by NVIDIA GeForce 930M in ASUS X555L

Posted by bdfd at Oct 2, 2016 12:20:06 PM
Re: cafe ornament
And time of calculations for this very great picture ? smile
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only 6.1.2 and nothing else - W10 64b

Posted by MartinSK at Oct 2, 2016 1:15:39 PM
Re: cafe ornament
oh sorry...
11 hours 6 minutes
but your intel core i7 runs much faster....your time could be better

Posted by MartinSK at Oct 2, 2016 10:31:05 PM
Re: cafe ornament
And here is the very hot second one...rendering finished right now... Yes yes yes.. the most beautiful here are my favorites Tatra T3 trams. Very typical for Slovak or Czech /and many more/ cities. /modeled by Arch V./...then I love the water....and oh...some building is there laughing


Posted by Puybaret at Oct 3, 2016 9:27:48 AM
Re: cafe ornament
Sooo nice! You played very well with reflections on the windows smile
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Emmanuel Puybaret, Sweet Home 3D developer

Posted by enkonyito at Oct 3, 2016 4:22:21 PM
Re: cafe ornament
Quite simply, Wow!
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EnkoNyito gallery

Posted by MartinSK at Oct 3, 2016 9:17:09 PM
Re: cafe ornament
Wow...
Thank you so so much guys...
I study professional renderings a lot and study some visual tricks they use to make images photorealistic. Reflections on the windows are one of them. So I am really happy that I made something like that. And the second trick is water. It is the toughest problem for rendering /or for my skills of rendering/. Because water is a/translucent b/reflective and c/wavy in one.... Sure there are genial creators here...but for me it was something really tough...
Here I made the same picture as previous...but not with IPR rendering but with BUCKET....
settings
BUCKET....BLACK-HARRIS....AA 2/4....size 1000x666px
Yes bucket is more smooth and really shiny...I love that shining materials on bucket rendering....much better then IPR...
But IPR is more detailed and really fast /which is good for very slow graphic cards like I have biggrin /


Posted by MartinSK at Oct 5, 2016 9:01:17 PM
Re: cafe ornament
water and candles


Posted by MartinSK at Oct 19, 2016 6:19:58 PM
Re: cafe ornament
after a time an external view on terrace with moon icon made by indirect light technique



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