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Posted by alphagreydragon at Jan 24, 2019 8:10:51 PM
confused   Graphic Anomalies
Graphic Anomalies: strange lines and pixelation from the corners of objects at higher resolution.
I am doing a floor-plan for a school and can't seem to get a clean
3D photo render unless I am close into small sections. I need an overall 3D floor plan photo and can't get it.
https://drive.google.com/open?id=1tqzTByCK9HZz_u8F7XM_jm6W3kVqCbQG
show's attempts at renders.
Not sure what to do.
I've disabled ceilings.
I've changed the time of day and the month.
No difference than what is shown. Anyone have an idea?

Posted by alphagreydragon at Jan 24, 2019 10:08:16 PM
Re: Graphic Anomalies
It has started developing circular graphics anomalies now. I am at a loss as to what is happening.

Posted by Puybaret at Jan 25, 2019 10:08:56 AM
Re: Graphic Anomalies
What version of Sweet Home 3D do you use?
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Emmanuel Puybaret, Sweet Home 3D developer

Posted by alphagreydragon at Feb 5, 2019 9:42:15 PM
Re: Graphic Anomalies
sorry for the delay. the version I am using is 6.1a 64 bit version.
the only way I can seem to get rid of the graphics glitches and shadow anomalies is to select all and resize down 20% but it makes all the furniture warp out of shape.

Posted by alphagreydragon at Feb 6, 2019 6:07:48 PM
Re: Graphic Anomalies
I found that I get all sorts of lines and graphics glitches if the object I create is over 100m in size. Under a 100m it is pristine and perfect render. WTF?

Posted by Puybaret at Feb 6, 2019 6:21:52 PM
Re: Graphic Anomalies
Could you try to add a large room at the floor that would include all your drawing?
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Emmanuel Puybaret, Sweet Home 3D developer

Posted by alphagreydragon at Feb 6, 2019 11:03:13 PM
Re: Graphic Anomalies
OK, I''m not sure I understand that but This is what I've done so far. I have increased the render size with no effect. I increased the actual size of the building (a school) to 200% and found that the shadows and glitches get worse. If I shrink it to 100m or under in size it cleans up perfectly.
I placed an 8000mm wall around the entire building and it made not noticeable difference

Posted by MrBungle at Feb 7, 2019 8:57:52 PM
Re: Graphic Anomalies
Lucky (or unlucky) me. I'm having the same issue with large buildings. Currently doing a college for a project and i get the same artifacts as dragon.

Posted by Puybaret at Feb 8, 2019 1:19:47 PM
Re: Graphic Anomalies
Choose Plan > Create room menu item, draw a rectangular room that will include all the other objects already in your design.
If your design already has some room objects, cut / paste them to ensure they appear on top of this very large room.
If your design has multiple levels, be sure to add this special room at ground level, below all other items.
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Emmanuel Puybaret, Sweet Home 3D developer

Posted by alphagreydragon at Feb 14, 2019 8:00:09 PM
Re: Graphic Anomalies
That worked only slightly and, it wasn't until I put a wall around the entire project and THEN made it a room, that the graphics glitches went away for now. I still have 2 more floors to do before this project is done. I also had to scale the project down form it's original size. 50% of original size. What is up with that?

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