upiazzolla@hotmail.com
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Italy
Joined: Apr 12, 2019
Post Count: 47
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Re: How to define multi-level hinge and rail of 3D model
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Hi Keet Thank you for the information you give me. I read Dorin's notes and the attachments Then, with the same logic as the subtraction of volumes from a solid, I built an object, in an SH3D with level h 12, with this sequence:
1 I built a circular wall and formed the relevant room (with floor but without ceiling (otherwise at the height of the level on which you draw you will actually form 2 rooms spaced in height as the height of the level) and I colored it (for test ) 2 deleted the wall 3 extracted into obj and re-imported (rotated) as a door/window, I assigned it an INVISIBLE TEXTURE (found right on the forum) 4 built a test wall 5 imported a solid object from a library (in my case a worktop) and sized with the disk measurements), and positioned it exactly incorporating the window object.......then trying I moved it until only it appeared the circular hole in the wall....to test I exported and re-imported the wall that appeared perforated 6 I grouped disk and solid object (I also tried to export and import as door/window BUT IT DOESN'T WORK 7, however, the resized group maintaining the proportions WORKS very well, the only flaw is that the wall to be drilled must not have a thickness lower than that of the group 8 I also tried placing 2 concentric groups and it works, the second incorporates the first with a transparent centre, the only thing at this point is that in the upper part the wall is cut vertically for a stretch that is proportional to the size of the first.... .
THEN I THOUGHT, ahhhhhhhh it happens to old people too,........and I called myself stupid. Then I just
1 I rebuilt the circular wall and formed the relevant room (this time with floor and ceiling) and I colored (as a test) the 2 floors in a different shape 2 deleted the wall 3 extracted into obj and re-imported (rotated) as door/window, I assigned the INVISIBLE TEXTURE to one of the floors 4 built a test wall 5 tried it works very well ON ANY WALL THICKNESS now I have an object to drill walls in a round shape, the only flaw.... if you import/reimport as a door/window you need to rotate the imported object so that the red part is in front of those who see... if you download my sh3f from this rar, there is also the final object and its texture
https://www.mediafire.com/file/jxe0alqd7fbpojz/round_hole_wall.rar/file
See you soon, I'll keep playing
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[Feb 15, 2024, 12:02:42 AM]
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