Joined: May 28, 2015
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How to integrate a non-spherical light source into a piece of furniture?
Manually, it is possible to add a light panel to a piece of furniture in a 3D scene.
I would like to integrate a flat light source into a piece of furniture like the default Flat TV. By adding the properties of the light source to those of the flat TV in the PluginFurnitureCatalog.properties file of the library created, the position is incorrectly taken into account during rendering.
name#1=Flat TV with light category#1=Lights icon#1=/Flat TV with light.png model#1=/Flat TV with light/Flat%20TV%20with%20light.obj multiPartModel#1=true width#1=121 depth#1=30 height#1=79.3 movable#1=true doorOrWindow#1=false modelSize#1=30046 creator#1=eTeks & EnkoNyito lightSourceX#1=60.5 lightSourceY#1=14 lightSourceZ#1=42.5 lightSourceColor#1=#919189 description#1=unviewable_TriangleMeshLight
What additional information should be added to the LightSource class for the position of a rectangular panel to be taken into account?
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EnkoNyito