France
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Re: Freezing in SH3D and Furniture Editor importing models
I released yesterday a Mac App Store version 6.5.5 that should fix the issues that some of you recently encountered on Mac Intel. This version is bundled with Oracle Java 8.0_202 and JOGL 2.3.2 for x86_64 architecture and Zulu OpenJDK 15.0.2 and JOGL 2.4.0 RC 20210110 for arm64 architecture. I would have preferred to use OpenJDK 15 for both architectures but that prevents from creating a universal application which uses two different versions of JOGL (maybe I'll find another solution). Users who still have problems under Mac M1 may run the program with Rosetta where the bug shouldn't appear (there's an option for this purpose In the Finder Information dialog box of Sweet Home 3D app).
From the different reports I got, the bug is probably a deadlock due to some changes in JOGL 2.4 required to run with recent macOS toolkit, but as I'm not the developer of this library and moreover, as I never experienced this issue myself, it might take more time to fix it and I preferred to release now this version to reduce the number of hindered users.
I developed a free version bundled with the same Java and JOGL versions too, but as it weights 30 MB more and can't be notarized, I prefer to not distribute it at the moment and in case of problems, I recommend to switch to the version 6.5.2 based on JOGL 2.3.2 (68 MB) that I released a few weeks ago. At least, users of the free version may install the version of their choice which is not the case of the Mac App Store version.
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Emmanuel Puybaret, Sweet Home 3D creator
United States
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Re: Freezing in SH3D and Furniture Editor importing models
Thank you so much for this fix. I am brand new to SH3D, and was excited yesterday to discover the libraries. Yet like others I encountered the beach ball of death for the application upon importing a .dae model with what I thought was the latest version. Your fix worked.
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Re: Freezing in SH3D and Furniture Editor importing models
As this issue may still happen in version 6.6, I created a special version 6.6 based on JOGL RC 2.3.2 for the users who encountered it. This version won't run natively under ARM processors.
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Emmanuel Puybaret, Sweet Home 3D creator
France
Joined: Nov 7, 2005
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Re: Freezing in SH3D and Furniture Editor importing models
Menu items are enabled according to the currently selection. For example, Modify walls menu item is enabled only if at least one wall is selected.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Freezing in SH3D and Furniture Editor importing models
Could some of you test the Beta version Sweet Home 3D 7.0 to check if this issue still happen? Thanks
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Jul 26, 2022
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Re: Freezing in SH3D and Furniture Editor importing models
Hi Emmanuel, I am using version 7.0 (non app store) on a Mac M1 and experience the same issue (app freezes) when importing a .obj model. I've also tried to force the app to run in rosetta mode, did not help. My current workaround is: 1. Launch older version: SweetHome3D-6.6-macosx-jogl-2.3.2 2. Import .obj model 3. Launch current version - model can be used
Btw:I just wanted to thank you for the app, its so helpful for me right now! I absolutely appreciate the active communication and development as well!
France
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Re: Freezing in SH3D and Furniture Editor importing models
As this issue still happens in version 7.0 for some users, I released a special version 7.0.2 based on JOGL RC 2.3.2 for the ones who have problems. As previously, this version won't run natively under ARM processors and can't be notarized.
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Emmanuel Puybaret, Sweet Home 3D creator
France
Joined: Nov 7, 2005
Post Count: 9423
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Re: Freezing in SH3D and Furniture Editor importing models
For your information, I made some tests under macOS 13 Ventura which should be released in the coming days, and Sweet Home 3D versions based on JOGL RC 2.3.2 (like the ones mentioned in this thread) didn't work anymore under this system. Therefore, if you encounter an issue while importing 3D models and use Sweet Home 3D versions based on JOGL RC 2.3.2 to circumvent it, you shouldn't rush on Ventura.
Trying to reproduce this bug to fix it, I also made some tests on some recent iMac, MacBook Air and MacBook Pro running with an ARM processor under macOS 12.6 and didn't have any problem to import a 3D model on them. I conclude that some interactions with some other software might provoke this bug. Don't hesitate to post any clue which could help.
Finally, I released today a new version 7.0.5 in the Mac App Store which uses JOGL 2.4.0 under Intel and ARM processors to prevent users from being unable to launch Sweet Home 3D under macOS Ventura (version 7.0.3 used JOGL RC 2.3.2 under Intel processors and JOGL 2.4.0 under ARM processors).
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Emmanuel Puybaret, Sweet Home 3D creator