Netherlands
Joined: Sep 26, 2009
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Trick: elevate floors
Hi
Yesterday I thought of a simple trick to make an elevated floor, for a porch, a split-level room, or something similar.
1 - Make sure you have the plug-in CopyAsNewFurniture installed (PDF) 2 - Draw your room or house 3 - Apply your floors and give them a texture; if you need to elevate only part of the floor in a room, make sure to design the floor in two separate parts 4 - Insert a (invisible) box in your room and give it a dimension of 1x1x1 cm (or smaller) and place it in a corner where you can't see it 5 - Select the floor you want to elevate AND the box you inserted 6 - Choose Tools --> Copy as new furniture 7 - Choose Paste and the new floor will be inserted exactly on top of the old floor (with an elevation of 0.1) 8 - Delete the old floor 9 - Reposition the new floor and give it the correct elevation (in step 7 write down the coordinates of the inserted floor, and you can reposition it at the exact same spot) 10 - You can now place all your furniture on the new, elevated floor.
Succes!
Hans
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Hans
Joined: Sep 20, 2011
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Re: Trick: elevate floors
Thanks for this one. I'm a new user of sweet home 3d, I already finished my first model (it took me a while), and I guess I am a bit late to read this trick. I made my two-level house after reading the multilevel tutorial, I made it the second floor by exporting parts of the second floor in OBJ format and importing the file as a new furniture. It took a lot of time to finish my second floor because i need to cut parts of it and then integrate it to my first floor plan. Thanks hans for this. Kudos!
I just want know if the lights and lamps from a part of the room that i exported as an obj file useless? most of the rooms are dark and the windows are not transparent when rendering a snapshot of the room. Thanks! sorry if posted this inquiry here.
Netherlands
Joined: Sep 26, 2009
Post Count: 4000
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Re: Trick: elevate floors
Rex,
This is a known problem, and one that can't be solved. Read this thread.
So, if you need light in the imported part(s) of your model, you will have to insert the light after you imported your part(s). Use the Virtual Visitor to see what you are doing.
Hans
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Hans
Joined: May 25, 2014
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Re: Trick: elevate floors
Very nice trick, Hans. It almost solves my problem. Almost. Anyway, I'm sure that there is somewhere a solution for my problem in the User's Guide, which I haven't read yet (just a couple of days playing with the application and going through the help menu though). Just out of curiosity, and before I go through all the User Guide and some plugins, I want to let you know what is "my problem" (if any :-)). Here it is: I was trying to make some kind of plinth, a pedestal or a base above which I could draw the entire house and at the same time to have an elevated porch surrounding the entire house. I've tried many things, including drawing a huge thick wall at level 0 and make the entire house on level 1 but it poses some inconveniences that I've been unable to solve so far. I've also tried to import solid objects to act as bases, but the new walls are drawn through it, and not above it. They go through the solid object. Another problem then is that I can't see the walls in 2D unless I make the object invisible. Of course, this way the new walls should be as height as the pedestal plus the wall itself, in order to have the appropriate elevation of concrete over the "base" ground (the pedestal), and thus define rooms for each and every part of the house in order to create floors with appropriate thickness (pedestal+floor itself) which I guess it's somehow crazy. OR To make for each are of the house your excellent trick as you explained above. Although I am looking for a easiest way to achieve it, that I'm sure can be found in the User's Guide, which I'll go through entirely tomorrow morning. In any case, I want to thank you so much for a so useful trick. It came to my mind how many times I've been wondering how to do something similar in the past few days, when experimenting and playing with the application. Thank you so much, Hans. Best regards, John