Joined: Apr 15, 2012
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Hell's Candle - with SH3D pre-rendered graphics
I'm developing a point-and-click adventure horror game for PC and Mac. It's graphics are almost entirely made of SH3D renders. Though a small parts like the title screen and some animations are made from photos and edited with the free online photo editor at http://www.pixlr.com/
Based on what you guys see in the demo and it's screenshots, it is fine the way I have the credits set up, correct? I would like to know if the credits are fine the way they are right now, before I go selling the full verison.
Every time the game starts, it shows the YoYoGames Logo, which is the company that made the game engine I'm using. After that screen is the credits screen. You will see there that the graphics are made with http://www.sweethome3d.com. Is that good enough showing the website in the credits, or should I make it a clickable hyperlink? Is there anything in the credits that isn't done but should be done before I can sell the full version legally?
Thanks.
Also feel free to discuss / critique my game's gameplay, story, and graphics. Note that the demo's story will NOT make any sence until the full version is finished, released, and bought by you. The game play won't make ANY sence unless you READ the message boxes that appear at the bottom of the game screen from time to time.
Again, Thank you :D Samuel Venable a.k.a. time-killer-games