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enkonyito
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Re: Comparative global illumination

Lighting methods of the YafaRay rendering engine.



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EnkoNyito
[Mar 13, 2020, 3:33:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
bdfd
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Re: Comparative global illumination

Lighting methods of the YafaRay rendering engine.


Without hesitation, this is the best !

wink
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
[Mar 14, 2020, 4:49:12 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
UbuntuBirdy
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Re: Comparative global illumination

Lighting methods of the YafaRay rendering engine.


Without hesitation, this is the best !

wink
.


Jep, I totally agree!
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Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
[Mar 14, 2020, 10:54:28 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Comparative global illumination

Without hesitation, this is the best !


Well, that may be so when it comes to rendering a test-file, but when it comes to rendering an actual project file, the outcome might not be so obvious:

Path tracing:



Direct lighting:



Test files are just test files, and will never be anything but test files, and test files do not represent anything other than themselves.
And what they represent is certainly miles apart from any project file that the average SH3D-user will ever create.

So, is the path-tracing really better than direct lighting?
Do your own tests, on your own projects, and find out.


Cec
[Mar 17, 2020, 12:27:49 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
bdfd
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Re: Comparative global illumination

OMG, cec is in the thruth,.

Conclusion: each project is a particularity and the used methodology is not written in the stone.

wink
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[Mar 17, 2020, 5:36:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
bam0o
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Re: Comparative global illumination

Have the same issues with path... Tried with PVR 1.9 YafaRay renderer.
Here is little preview of the result. Don't want to waste the time to render bigger resolution.

[Apr 12, 2020, 12:06:05 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
bam0o
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Re: Comparative global illumination


[Apr 12, 2020, 10:04:05 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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