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Re: Export to HTML5 plug-in
Sorry, I forgot to mention that you should call setAerialViewCenteredOnSelectionEnabled(true) on user preferences available in HomePreviewComponent. Hope it will work this time...
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Emmanuel Puybaret, Sweet Home 3D developer
France
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Re: Export to HTML5 plug-in
I just released the version 1.4 of Export to HTML5 plug-in to support the new features of Sweet Home 3D 6.0, even if Sweet Home 3D JS Viewer 6.0 should make this plug-in less useful (actually, it's still useful if you want to reduce the SH3D file to render).
New features in the 3D view are shown in the following scene, mainly: - polylines and blueprint at ground can be displayed in 3D, - texts can be written on more than one line with alignment, - transformations can be applied on 3D models like doors, windows and a new mannequin - textures can be shifted along their width and height, and X offset on sky texture is used to rotate it around the azimuth.
Of course, all these features are still accessible in JavaScript through the updated API to let you read or change the data you want.
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Emmanuel Puybaret, Sweet Home 3D developer
France
Joined: Nov 7, 2005
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Re: Export to HTML5 plug-in
Source code of SweetHome3DJS project can be found in the archive SweetHome3DJS-6.1-src.zip and in SVN repository. I hoped that stopPropagation calls on key events in HomeComponent3D.js would be enough, but in some browsers, this trick is not enough.
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Emmanuel Puybaret, Sweet Home 3D developer
France
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Re: Export to HTML5 plug-in
Thanks for the src! But it nos scrolls with an event. It just scollTo the canvas when I open my page. My sh3d is embed in the middle of my page and when I open it, the scroll is directly in the middle of the page centered to the canvas. Is it a wanted feature ?
France
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Re: Export to HTML5 plug-in
Thanks, it explains why I had the same issue in that page. I thought you were speaking about unwanted scrolling that may happen when the 3D view is displayed in an overlay on long pages and you press page up or down keys.
Completely removing focus might not be the best idea. Maybe it should request focus only if the 3D view is at screen.
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Emmanuel Puybaret, Sweet Home 3D developer