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Joined: Jul 4, 2018
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Re: Some examples using the indirect light (globalIllumination = path)
After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... like these:
Joined: May 28, 2015
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Re: Some examples using the indirect light (globalIllumination = path)
After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness....
Sweet Home 3D is not a software for calculating the sunshine of a building or the amount of natural light in a room. You can still get a glimpse using the indirect light rendering (GI: path) and the enhancement of the external brightness.
The photos of the chalet were taken on January 1st, 2019 in France. It is always possible to improve them in post-production in an image editor.
Personally, I prefer to stay true to the natural brightness of the room which will therefore be more or less dark.
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EnkoNyito