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bdfd
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Re: Versailles : Gallery of Mirrors

1. Increase the maximum anti-aliasing to 3, 4,
Yes, it was 4.
the minimum anti-aliasing to 2 or 3.
Yes, it was 2.
FALSE ! sad

Sorry, I confused with another project.
It was max = 3 and min = 1

time calculated = 13h 15mn (estimation, I'll update nextly)

I'll try with max =4 and min = 2.

@Martin, becareful the last picture is real (it's not generated with sh3d).
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with W10 64b 1709 (16.299.19) / Core i7-4790 - RAM 16 MB / GeForce GTX770 2 Go Full HD
sh3d 5.6 with java 1.8.0_144 & java3D 1.6.0
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[Edit 5 times, last edit by bdfd at Aug 5, 2016 9:10:51 PM]
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MartinSK
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Re: Versailles : Gallery of Mirrors

Naaaaaaahaha.... I left one word... "I try to get TO this picture....." laughing laughing laughing love struck
I thought you are GOD.....







You are... I know...
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bdfd
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Re: Versailles : Gallery of Mirrors

Naaaaaaahaha.... I left one word... "I try to get TO this picture....." laughing laughing laughing love struck
I thought you are GOD.....
Almost ! laughing

You are... I know...
Question for a champion ! biggrin
----------------------------------------
with W10 64b 1709 (16.299.19) / Core i7-4790 - RAM 16 MB / GeForce GTX770 2 Go Full HD
sh3d 5.6 with java 1.8.0_144 & java3D 1.6.0
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MartinSK
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Re: Versailles : Gallery of Mirrors

.....answer of a champion.... cool
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bdfd
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Re: Versailles : Gallery of Mirrors

time calculated = 13h 15mn (estimation, I'll update nextly)
=> Official time : 8h 29mn.
smile
----------------------------------------
with W10 64b 1709 (16.299.19) / Core i7-4790 - RAM 16 MB / GeForce GTX770 2 Go Full HD
sh3d 5.6 with java 1.8.0_144 & java3D 1.6.0
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AeowynFraser
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Re: Versailles : Gallery of Mirrors

Awesome work, especially of something so ornate and iconic as Versailles. smile
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bdfd
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Re: Versailles : Gallery of Mirrors

Thanks Aeowyn. smile

Following the advice of ceciliabr, I offer a closer view of the inner wall of the gallery of mirrors.

1024 x 768 in Q4,
Rendering min = 2,
Rendering max = 4 with R1.3.1



Calculation time: 12h 18mn (did that night). biggrin

Look at the first Mirror, I see 3 or 4 reflections...
----------------------------------------
with W10 64b 1709 (16.299.19) / Core i7-4790 - RAM 16 MB / GeForce GTX770 2 Go Full HD
sh3d 5.6 with java 1.8.0_144 & java3D 1.6.0
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mazoola
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Re: Versailles : Gallery of Mirrors

Damn, but that's great!
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Ceciliabr
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Re: Versailles : Gallery of Mirrors

@ bdfd

Whoa!
The night is our friend. wink

Since I'm mostly making my own models (as far I'm capable), I'm frequently experiencing texture problems. Texturing models, in my experience, have turned out to be a p.i.t.a.
I see that most of your models are perfectly textured, and I'm ( of course) interested in knowing a: if these are your own models, and b: if they are; how you manage the perfect texturing.
The curved roof, the tables, some vases, the statues... they are all perfectly textured.
I'm deeply envious.


cec


ps,
I wouldn't mind seen more details...
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bdfd
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Re: Versailles : Gallery of Mirrors

Thank you friends for all these compliments.

@ceciliabr
In fact there are 50% of mine (golden statues, curved roof, columns, friezes).
When I finalize a scenery, I share average quality for a quick overview.
If I see a problem in texture, I put the object in matt, I update texture and I raise a quick overview...

For the high ceiling, I took the principle of onion.
a first layer to the ceiling,
a second to the gilding,
a third for the tapestries.

Another night of hard work for the PC of course. laughing


View of the ceiling with gilded friezes (1024x768 in Q4 with R1.3.1 high : min=2 & max=4)

Calculation time : 10h24mn

Next challenge, I think the royal chapel of the same castle...
If I find time.

real picture

Oh my god, not easy...
----------------------------------------
with W10 64b 1709 (16.299.19) / Core i7-4790 - RAM 16 MB / GeForce GTX770 2 Go Full HD
sh3d 5.6 with java 1.8.0_144 & java3D 1.6.0
----------------------------------------
[Edit 3 times, last edit by bdfd at Aug 14, 2016 7:31:17 AM]
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