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MaMu
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How to create furniture with individually editable materials/textures/colors?

I am able to create a new furniture via the "copy as new furniture" option and importing it afterwards. However, I can't seem to figure out how to make every part of it individually texturable (assign different material/color) like with e.g. the cylinder object where I can edit the top-, bottom- and cylinder-color individually. I tried it with grouping, but that didn't solve it.
[Sep 13, 2016, 10:25:29 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: How to create furniture with individually editable materials/textures/colors?

Which parts of a model can be assigned separate colours/textures, depends on the models. In other words, it needs to have surfaces with assigned names (like the cylinder). Also How a texture will stretch and tile on a surface can also be determined by the model itself. ok
[Sep 13, 2016, 11:00:07 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
MaMu
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Re: How to create furniture with individually editable materials/textures/colors?

Would you mind to explain what you mean on an example to tell me "how to do it" which is what I asked for?
[Sep 13, 2016, 11:24:44 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: How to create furniture with individually editable materials/textures/colors?

I would if I could understand how you create your models.

If I were to assume that you create furniture using walls etc in SH3D before you copy-as-new / export-import - you must assign colours/textures to the original walls before exporting-importing. If you do, the different colours/textures will be saved with the model, and show up as wall-1-1 etc in the modify furniture dialogue. Other pieces of furniture will retain their original surface names (like the cylinder).

But I am making assumptions, and this may not be very helpful...

ok
[Sep 13, 2016, 11:49:25 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
MaMu
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Re: How to create furniture with individually editable materials/textures/colors?

Ah, I see. You assumed correctly. So far I misuse walls to create furniture and then copy as new furniture since I am not able to use 3D modeling tools like Blender, 3DS Max or Maya.

I'll try what you suggested.
[Sep 13, 2016, 1:15:57 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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