Joined: Aug 20, 2016
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How to create furniture with individually editable materials/textures/colors?
I am able to create a new furniture via the "copy as new furniture" option and importing it afterwards. However, I can't seem to figure out how to make every part of it individually texturable (assign different material/color) like with e.g. the cylinder object where I can edit the top-, bottom- and cylinder-color individually. I tried it with grouping, but that didn't solve it.
Joined: May 12, 2013
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Re: How to create furniture with individually editable materials/textures/colors?
Which parts of a model can be assigned separate colours/textures, depends on the models. In other words, it needs to have surfaces with assigned names (like the cylinder). Also How a texture will stretch and tile on a surface can also be determined by the model itself. ok
Joined: May 12, 2013
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Re: How to create furniture with individually editable materials/textures/colors?
I would if I could understand how you create your models.
If I were to assume that you create furniture using walls etc in SH3D before you copy-as-new / export-import - you must assign colours/textures to the original walls before exporting-importing. If you do, the different colours/textures will be saved with the model, and show up as wall-1-1 etc in the modify furniture dialogue. Other pieces of furniture will retain their original surface names (like the cylinder).
But I am making assumptions, and this may not be very helpful...
Joined: Aug 20, 2016
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Re: How to create furniture with individually editable materials/textures/colors?
Ah, I see. You assumed correctly. So far I misuse walls to create furniture and then copy as new furniture since I am not able to use 3D modeling tools like Blender, 3DS Max or Maya.