USA
Joined: Sep 30, 2019
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Re: Photo rendering test
Here is another image I made of my friend's new bathroom I create in style of 50's. There is no trick here. It's a combination of IPR and indirect light... I am happy that it is really possible to create very photorealistic pictures here with 1.3.1 renderer... settings here... GI path DB 1 algorythm IPR picture size 6000x4000px then resized to 1000x667px time rendering 13 hours 30 minutes
Pakistan
Joined: Dec 12, 2019
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Re: Photo rendering test
I like the first image. It clearly shows the different effects of light near the bottle and the glass. It looks pretty much realistic. However, the colour of the door looks much better in the 3rd image.
Joined: May 28, 2015
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Re: Photo rendering test
This test concerns YafaRay transparent materials and shadow depth.
With a shadow depth of 16, the shadow of transparent objects appears less dark in places. (good) For the rough_glass material, the shadow remains transparent instead of being translucent and the rendering is longer. (not good)
Joined: May 28, 2015
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Re: Photo rendering test
There is a link between anti-aliasing and sampling.
In SunFlow, the anti-aliasing values range from 0 to 5, which corresponds to sampling values from 1 to 1024. In YafaRay, the sampling values corresponding to anti-aliasing are also a multiplication factor.
Examples of YafaRay renderings with their anti-aliasing samples mulitplied to those of the sun, ambient occlusion, path tracing, ibl or skylight.