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Curved line camera path
I repeat the problematic that has been discussed in this thread . The drawing of the curved line is made with Arc2D from 2 main locations, the orientation of the camera and the center of the ellipse. The intermediate positions are calculated using the parametric equations of the ellipse .
The correlation established with the SH3D coordinate system only works in certain cases. Here is the part of the code drawing the arc for panoramic videos.
Joined: May 28, 2015
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Re: Curved line camera path
Using the correlation found, the start angle depends on the orientation of the camera so sometimes the arc is badly drawn.
By discovering that we can use Math.atan2(y, x) to calculate the start angle from the position only, I will orient myself towards this solution.
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EnkoNyito
Joined: Dec 28, 2016
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Re: Curved line camera path
Hi, As a fan user of the video mode, I'd love to use these curved line in camera path. As well, a 360° rotation around a central point would be great ! Have these been integrated in SH3D yet, or will they be soon ? Best regards,
Joined: May 28, 2015
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Re: Curved line camera path
As a fan user of the video mode, I'd love to use these curved line in camera path. As well, a 360° rotation around a central point would be great !
Since version 1.3 of the photo-video plug-in , the camera path can be in a curved line.
Have these been integrated in SH3D yet, or will they be soon ?
I do not know if this feature (or others) will ever be integrated with the standard version of Sweet Home 3D.
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EnkoNyito