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bdfd
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confused Re: Sweet Home 3D 6.0

None problem in the 3D view in virtual visitors mode while "walking around", whatever the project. wink

It seems that each PC has own problem. biggrin
.
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only 6.2 and nothing else - W10 64b
Asus TUF Z390 , Intel Core i9-9900K (3.6 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To,
MSI GeForce RTX 2080 8Go
[Oct 13, 2018 11:19:07 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 6.0

Congratulations on the release of 6.0. Quite remarkable. Still working my way through all the new features in different settings. Only significant problem is that I have to redesign my sky textures and models completely... smile. So, THANKS!

As for processor usage: Except when testing with giant sky textures, I have not noticed any slowdown with 6.0 under Windows. Compared to previous versions, it seems pretty similar to me. I (mostly) run SH3D on a slow computer with no extra headroom, but as long as I stay away from too big models and to much creative use of light, 6.0 seems pretty quick to me. In fact, I am pleasantly surprised that the richness in features work without noticeable slowdown. But yes, in certain circumstances, SH3D will grab every resource available. Just like other software when doing certain tasks.

ok
[Oct 13, 2018 5:15:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
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Re: Sweet Home 3D 6.0

Hi
As usual i am missing something, i dont see how to make an object that can be deformed, the window obj's i have made recently do not have this :-
All help welcome
Mike
[Oct 14, 2018 11:56:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Thank you all for your feedback.
It’s possible that the GPU has more work in this version because of the lighter management of the frustum front and back distances, but this should also lead to more fluid moves in the 3D view.

Mike, your own 3D models can’t be deformed without modification. Please read this post for more information.
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Emmanuel Puybaret, Sweet Home 3D developer
[Oct 14, 2018 2:57:48 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
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Re: Sweet Home 3D 6.0

Hi Emmanuel
Thx for the response, i did see the topic but the pictures did not fully explain it and unfortunately its all written in greek, as is the topic about showing the sash openings, so i guess i'll just use groups. sad
Mike
[Oct 14, 2018 6:46:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
UbuntuBirdy
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Re: Sweet Home 3D 6.0

... but this should also lead to more fluid moves in the 3D view.

I compared this in 5.7 and 6.0 and I have to say yes, in 6.0 there is way less stumbling while walking around with the virtual visitor!
I rarely use the virtual visitor, but that could change now...
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Pascal

SH3D 6.2 / Ubuntu 18.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 1800x
[Oct 15, 2018 9:46:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
alaX
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Re: Sweet Home 3D 6.0

@Mike53
I'm not sure what sort of pictures or description you expect...


Why some groups share "sweethome3d_opening_on_hinge_1_" and differ in last phrase? That's because all of them are supposed to rotate around the same hinge at the same time but each one has different material aplied (they can't make one group)
"Sweethome3d_window_pane_on_hinge_1" is special prefix - combination of "sweethome3d_window_pane" and "sweethome3d_opening_on_hinge_1"
Why hinges with the same color are not in one group? Because they are not connected and probably would be exported as separate groups anyway - it depends on modeling software you use. They could make one group as well.

Hinges (visible or hidden) should be centered on axis of rotation parallel to height, width or depth of your model (assuming it's oriented properly to axes X,Y and Z). The largest dimension of all selcted/grouped objects making one hinge should be oriented along that axis/dimension.

[Oct 16, 2018 8:06:16 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
dorin
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Re: Sweet Home 3D 6.0

@Mike53
... i don't see how to make an object that can be deformed, the window obj's i have made recently do not have this

Your personal objects will be "deformed" after You've add the specific prefixes like Emmanuel and alaX explained.
I've do this also with my doors and I try to do for most of the furniture from Contribution furniture.
For more help I'am available for You on mail.
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A computer program does what you tell it to do, not what you want it to do. Murphy's Law (Greer's Third Law)
When all else fails, read the instructions.Murphy's Law
[Oct 22, 2018 6:31:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
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Re: Sweet Home 3D 6.0

Thank you Dorin i may take you up on the offer.
I still don't know if "modify deformation" gets added during the process of making the object or if it needs to be a library item 1st .... is the "modification" made in the mtl or object file ... is it made with the library editor or similar.. lots of don't knows.
Thanks for the offer, it is much appreciated.
Mike
[Oct 28, 2018 9:20:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
dorin
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Re: Sweet Home 3D 6.0

You must modify the obj file. (with Notepad++/ ArtOfIllusion/ Blender).
Rename the moving part with new prefixes.
e.g. You have a door and hinge objects name;
rename hinge to hinge_1
and door to sweethome3d_opening_on_hinge_1_door
Save and import.
I will tray to do this directly from SH3D when I'll have some time to test.
At that moment I don't know other way.
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A computer program does what you tell it to do, not what you want it to do. Murphy's Law (Greer's Third Law)
When all else fails, read the instructions.Murphy's Law
[Oct 29, 2018 8:18:26 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
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