Denmark
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Re: Sweet Home 3D 6.0
Great things are happening here! I have finally been able to test this, and I can't wait to get my hands on the final version (or a non-web-start beta version). It won't display any of my projects, but I managed to play a bit and create a small object or whatchamacallit – to utilize the sky offset spinner: With sky offset, this joint will no longer be something I have to use time on :
My first project with v6 Beta8: Horizontal_Scale.sh3d It's not perfect, but it works.
... and the new colour palette is perfect
Question: I use curved walls a lot when creating models, and I make custom textures for them. Of course I can open my calculator and calculate the length, which is what I do, but caould the math be included in the modify walls window? (And it would be great if we could curve a wall 360° )
Joined: May 12, 2013
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Re: Sweet Home 3D 6.0
Very good, great features.
But I have a problem with Add point to room. It just sort of stops at the context menu item, and no point is created when context menu closes. Context menu still has highlight on Add point to room when context menu is opened again.
France
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Re: Sweet Home 3D 6.0
Thanks for your feedback and reporting the issue in the Plan contextual menu. It's fixed in the Beta 9 which brings also the following two new features : - It's now possible to view the background image set at ground level in the 3D view too, by selecting the new check box Background image visible in 3D view in the 3D view modification dialog box.
- Each polyline may also be viewed in the 3D view with a new check box in its modification dialog. When the polyline uses a dash style, you can set an offset too, to shift the starting of the dash pattern.
These features are probably the last ones with user interface items that will appear in the coming version 6.0, so I can start to ask our great contributors to translate the new texts before considering a final release.
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Emmanuel Puybaret, Sweet Home 3D developer
France
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Re: Sweet Home 3D 6.0
Bdfd, the compass shown in Sweet Home 3D plan doesn’t show any angle. And the X offset field of the sky texture lets the user shift that texture on the basis that the left border of the texture image will appear at the East for an offset and a compass angle both equal to 0. It could have been a better idea to consider that the left border of the sky texture is at North when its offset is equal to 0, but that would break the compatibility of previous SH3D files. I’ll see if I can add a N to indicate the North on the texture image preview to help users understand this.
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Emmanuel Puybaret, Sweet Home 3D developer
Joined: Feb 5, 2013
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Re: Sweet Home 3D 6.0
Beta 9
Very useful!!!
I think 1.we should add dimensions annotations to functions that can be displayed in the 3D view. 2.Polyline can be displayed 'vertical' in 3D view like 'text'
France
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Re: Sweet Home 3D 6.0
Bdfd, I think I understand what you mean now: Cecilia's Horizontal_Scale.sh3d test and other sky textures showing angles that she designed show a zero angle at South rather at North. Cecilia, even if it's not so important, is there any reason for that? By the way, to answer to your proposals, I shall add the middle length of a curved wall somewhere, but I don't think I will allow to curve a wall at 360°, because such a wall would have to start and end at the same point making its handling hardly usable in some cases. But note that from version 6.0, you can spread a 360° texture along two walls attached to each other with an arc extent of 180°, by setting an X offset of 50% on the texture of one of the two walls (see example attached to this post).
During this test, I noticed that the texture coordinates along curved walls are not exact, because they don't take into account the thickness of the wall, meaning that the width of the texture applied on a curved wall is correct only for walls with a thickness equal to 0 (something that can't happen). Maybe if I should fix that, but that will change a little bit how textured curved walls in existing files are rendered...
YGYL, maybe I'll add dimensions in the 3D view one day, but I'm not sure it's so useful, and there's even no Dimension line modification dialog box yet! I thought about displaying polylines vertically too, but this would imply to have also a global angle on each poyline (like for text), and this idea looked too weird for me.
---------------------------------------- RoundWallsWith360Texture.sh3d
(358789 bytes)
(Download count: 1267)
(Test of a 360° texture applied on round walls showing a full circle)
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Emmanuel Puybaret, Sweet Home 3D developer
Joined: May 12, 2013
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Re: Sweet Home 3D 6.0
.. she designed show a zero angle at South rather at North.... Cecilia, even if it's not so important, is there any reason for that?
I think that is what Cec kindly tried to explain in the Azure home thread (8828) = view of Virtual visitor. Totally in sync with recent research and 2014 Nobel prize in medicine. Do you hold the map with North up or align it with the terrain...? While I see it can be a bit confusing with Virtual visitor looking South, Sky texture defaulting to East (with Compass unchanged), I reallyn do not think it matters much.
All these new features are brilliant. Showing the Background image in the 3D view, opens up some very interesting possibilities. Thanks.