Download

Online

Gallery

Blog

  Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 29
Posts: 29   Pages: 3   [ Previous Page | 1 2 3 ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 47450 times and has 28 replies Next Thread
AdeleAlli
Advanced Member
Member's Avatar

Italy
Joined: Jul 18, 2018
Post Count: 155
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks


My mini town (fake city) consists of a mixture of real houses and textured boxes. The boxes are textured with transparent png’s, where some of the windows have been cut out. This enable me to create an illusion of evening/night by placing a light source inside the box. The light will then shine thru the openings of the transparent png's.





Hi Cecilia, nice rendering! It seems so realistic. I love the road sign that is saying "No parking" and the car leaved in that area. :)

I want to ask you, because I do not think that I understood exactly your way of realizing the background: for example, does the building with the sign "Panasonic" has a wall texture of a building that you found in the web? And also the building with the sign "Dell" is made in the same way?

The building in the foreground with the sign "Knave Market" is also realized in the same way? If it is, how did you put the transparent area exactly where the windows are? :)
[Jul 29, 2018, 7:41:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
Advanced Member



Singapore
Joined: Jul 4, 2018
Post Count: 113
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks


What is the Silky mode and where I can change it? Is it in the script of sh3d (under linux)?


It's one of the shininessShader options under the photo rendering properties.


How I can change the dpi resolution of the rendering?


Sorry , my mistake. I meant 3000 pixels, not dpi.
[Jul 30, 2018, 12:56:17 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 619
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

@AdeleAlli

I love the road sign that is saying "No parking" and the car leaved in that area. :)
Thank you! I like it when a picture tells a story.

does the building with the sign "Panasonic" has a wall texture of a building that you found in the web? And also the building with the sign "Dell" is made in the same way?
Not quite sure where these textures come from. I have a huge library of textures, mostly bought/home-made, but these might well come from some free download site in the net. This tiny town is not entirely my construction. I have just modified it a bit in order for it to function as temporary surroundings for preview purposes. It will be replaced by my own construction – in a style I would call "Urban pseudo-futuristic Eastern-European post-functionalism", dated sometime around the 1980's

The building in the foreground with the sign "Knave Market" is also realized in the same way?
No, the Knave Market building is a “real“ building, constructed in SH3D, the building where i shot the glass box illustration.

If it is, how did you put the transparent area exactly where the windows are? :)


I have made a quick illustration to show you what I mean:



As you can see, all the windows are there on the original, so what I do is to cut out some of the windows from the texture – making them transparent, so that a light source placed inside will shine through the opening – creating an illusion of a lighted room behind the window.

In a city at night, there are some windows with light, and some windows without. I could of course create this in SH3D, and end up with an even better illusion, but it would take a lot more time, it would create a bigger file-size, and it would be more difficult to handle than just textured boxes.

What I prefer to do, is to make what can best be described as "sections", where a "section" consists of seven - eight boxes and one or two textures. Then I use these "sections" as building blocks for a whole city.
The buildings in this fake city are made from only one section with two textures.
It illustrates my impression of revitalized Urban pseudo-futuristic Eastern-European post-functionalism – anno 2010:



Here is a zip-file that you ( or anyone interested) can download.
It includes a project file with a textured and lighted "section", plus a small assembly, exactly the same section and assembly that I used to create the above illustration.

In the zip-file you will find two quite usable sky textures:
One is a nice rural morning texture with clouds and a hazy horizon ( do not downsize), that works best with early morning or late evening sun positions, but also works for rendering a shadowless exterior, using moon symbol and external brightness.

The other is a dark night texture with an upper level of light blue. This texture works okay for rendering night shots using the external brightness option (IBL), and will give a sort of moonlight atmosphere. Darkness can be added by setting the global illumination to zero.



PS,
I’m using SH3D only for illustrational purposes, so accurate dimensions are quite irrelevant in my work. You might notice that the section is only 60 - 70% of “normal” size, and that is intentional. Distant objects don’t have to be placed far away on the plan to appear distant. Since any known object already has it’s size recorded in the inventory of our consciousness, it’s the perceived size – the way an object appears in there perspective of our viewpoint – that creates the sensation of near or far. So a small object , like a downsized city, placed close to the camera, can appear to be just as far away as a bigger sized city placed “ realistically” far away from the camera.


Cec
[Jul 31, 2018, 2:08:12 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
Advanced Member



Singapore
Joined: Jul 4, 2018
Post Count: 113
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

@Ceciliabr,
Absolutely brilliant! Thank you for sharing the file. I will download it tonight.
[Aug 1, 2018, 1:05:05 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
VeroniQ
Advanced Member



France
Joined: Mar 3, 2015
Post Count: 856
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

Yes thank you, Cecilia!
The file is so clever, very simple while the rendering is excellent. Thanks again.
[Aug 1, 2018, 8:22:45 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
Advanced Member



Singapore
Joined: Jul 4, 2018
Post Count: 113
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

Cecilia opened the door to her town and now.... someone from a far away land came and opened a coffee shop.



Took 1.5hr to render this 1200x600 image. Thanks again, Cec.
[Aug 1, 2018, 3:01:42 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 619
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

Yes thank you, Cecilia! The file is so clever, very simple while the rendering is excellent. Thanks again.


smile smile smile
[Aug 1, 2018, 9:22:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 619
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

@rontant

Cool!
This is exactly why I made this.

Very nice, indeed!

Be sure to try the sky-textures as well. They are not very hi-res, but for FOW-settings from 63 and upwards, I think they can work ok.


Cecilia
[Aug 1, 2018, 9:31:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Xiste
Advanced Member
Member's Avatar

Norway
Joined: Apr 18, 2014
Post Count: 218
Status: Offline
Reply to this Post  Reply with Quote 
Re: Showcase your glassblocks

Cecilia opened the door to her town and now.... someone from a far away land came and opened a coffee shop.
Great work! A very nice rendering.
[Aug 22, 2018, 10:56:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 29   Pages: 3   [ Previous Page | 1 2 3 ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

    Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads
   
© Copyright 2006-2024 eTeks - All rights reserved