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Ceciliabr
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Re: Light & textures - rendering examples of this and that.

btw: You should revise your spellcheck settings and untick the automatic replacement ( or what it’s called).
Of course...
Thanks

Here are my two colour palettes — cold and warm.



Cec
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Convaallaria
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Re: Light & textures - rendering examples of this and that.

It so interesting
[Jan 21, 2019 9:13:15 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Light & textures - rendering examples of this and that.

It so interesting
smile

A little experiment with the compass:
This is a 24 hr sequence of the midnight sun with the coordinates from Hammerfest in Norway, the first urban settlement in Northern Europe to get electrical street lights.



cec
[Jan 30, 2019 8:08:23 AM] Show Printable Version of Post    View Member Profile    Send Private Message    http://cecprojects.wordpress.com [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Light & textures - rendering examples of this and that.

Two renderings of the
SweetHome3DExample13-AlpsHotel.

My intention was to continue an earlier experiment where I quite unsuccessfully tried to create the illusion of a slightly visible light bulb inside a lamp shade.
I was thinking that Enkonyito's new opaque light sphere would be perfect for achieving the effect I was after.
However, continuing to work with the original project file was too boring. The Alps Hotel demo file, on the other hand, seemed to be perfect, as it already had all the elements I needed,
plus a lot more that made it interesting to work with.
I just needed to perform some minor modifications for the project to suit my purpose.

First I changed the texture of the red lamp shades to a 95% opaque red fabric texture.
Then I inserted an opaque light sphere inside, and added four incandescent lights encircling the lamp shade — both to illuminate the shade from the outside and to create a bright spot around the
image of the opaque sphere light that had now become visible thru the barely transparent lamp shade.
I did this for both the red lamps in the room.
The result was okay, although not as perfect as I had hoped for.

But of course I couldn't help myself, so I removed the Christmas tree ( since Christmas is long gone), I modified the fireplace slightly, and I placed some panel lights here and there (some inside the room
and some outside the windows). The rest was left untouched (I think).
And then I made this rendering



The modified project file (28 Mb) is HERE for anyone interested in seeing what I have done.

_____________________

Afterwards I added some surroundings and played around with some other stuff, to see if I could create an exterior snapshot.
It turned out like this:




That's it.

Cec
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[Edit 1 times, last edit by Ceciliabr at Feb 6, 2019 12:22:51 AM]
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VeroniQ
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Re: Light & textures - rendering examples of this and that.

Sweet Home Hotel magnified! Many thanks, Cecilia!
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Xiste
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Re: Light & textures - rendering examples of this and that.

I placed some panel lights here and there

Yeah, right!
I counted more than 20 new light sources, and you did not just sprinkle them "here and there".
I think your "minor modifications" are well worth a study for anyone interested in advanced lighting.

I would have liked to see the project file for your second image as well.


Xiste
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