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pixelflub
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brick tunnel like old catacombs, sewer tunnels.. possible?
Not exactly what SH3D was designed for I guess, but doable?
[Dec 16, 2018, 10:56:06 PM]
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hansmex
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
A simple straight tunnel could be made with a curved wall which you export, import. However... curves and intersections may pose problems.
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[Dec 17, 2018, 11:37:30 AM]
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pixelflub
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Thread necromancy! Gave it a shot, imported a hollow cylinder 90° turned so it is lying down, but when I apply a texture it's all like a blur, no matter hopw I scale it. The "tunnel" is 20 meters long and 5m wide so I guess I'm beyond sh3d's limits of doing these things.
[May 1, 2019, 10:38:27 PM]
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hansmex
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Take a look here ...
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[May 2, 2019, 7:40:01 AM]
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VeroniQ
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Thanks for your file, Hansmex! I have changed some textures and sizes. Is this image a little "necromancy", Pixelflub?
[May 2, 2019, 12:57:25 PM]
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pixelflub
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
VeroniQ, this is *exactly* what I want to do - I'd appreciate some insight.
[May 2, 2019, 11:59:20 PM]
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pixelflub
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
Ok, I know what I've been doing wrong, I changed the overall object's textures instead of materials. Next step: how do I generate the 3d models? Hansmex, what do you use, Blender?
[May 3, 2019, 12:15:08 AM]
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hansmex
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Re: brick tunnel like old catacombs, sewer tunnels.. possible?
I never use Blender, only SH3D. How to generate your models? I don't know. That depends on the kind of models you need. H
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[May 3, 2019, 1:13:57 AM]
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