Download

Online

Gallery

Blog

  Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 19
Posts: 19   Pages: 2   [ 1 2 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 10954 times and has 18 replies Next Thread
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Small holiday home

Fairly basic design of a holiday home.
I started with the idea of the overhang for the pool, then thought that the "rooms" i had used to create the steps would look good if they continued on into the property, this seems to blur the limits normally seen in the break between house and garden. Be interested to hear if you think i achieved that merging.
6 sliding doors form the wall outside of the 2 beds and bathroom, with the main living area and eating area being split by the floor and ceiling elevation change.
Couple of images of the property, not really a home as it is just the architecture i was trying.


The steps overhanging the pool

and the merging of indoors and out.


And a link to view it.

Mike
[Aug 2, 2019, 1:27:01 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

Obviously not a popular topic so i'll close with 1 last image.

Holiday home found its way to the beach


[Aug 4, 2019, 5:57:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
enkonyito
Advanced Member
Member's Avatar


Joined: May 28, 2015
Post Count: 601
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

Hi Mike!

Given the number of openings, I would have liked to see an interior rendering...

Enko
----------------------------------------
EnkoNyito
[Aug 5, 2019, 5:52:10 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

Not much to see mate except that the light levels are reasonable

At 7AM

At 13PM

At 7PM

At 11AM


Mike
[Aug 5, 2019, 8:11:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

I should have said, there are no other light sources anywhere in this project
[Aug 5, 2019, 8:13:46 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

@ Enkonyito
To me this room should be much brighter than it is, mid day, high summer, if i were in this room i would feel the need to turn lights on, sat here as i am, there is no need for lights even though it is currently slightly overcast.
Something between sweethome and sunflow isn't right, hence the need for additional lighting and is the reason that, for most of the renders i have done recently, contain no ceilings as i have given up trying to illuminate them sufficiently without having white dots everywhere.
Been using v1.7 so long now, and its "add ceiling light" function, i had forgotten about the "enhance external brightness" feature, running a render now which i will post shortly.
With reference to your posting here what does IBL refer to, i cannot see it in the rendering properties
[Aug 6, 2019, 3:22:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

with enhanced external brightness there is an improvement in light levels, but now all the shiny surfaces look a mess

[Aug 6, 2019, 4:14:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
enkonyito
Advanced Member
Member's Avatar


Joined: May 28, 2015
Post Count: 601
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

To me this room should be much brighter than it is, mid day, high summer,...
Something between sweethome and sunflow isn't right, hence the need for additional lighting...
This is also the case with other 3D software to simulate natural daylight.
Path Tracing rendering is a first approach but it takes a lot of time.


With reference to your posting here what does IBL refer to, i cannot see it in the rendering properties
Cecilia has written an interesting topic about ImageBasedLight rendering (nighttime) and the influence of the sky texture used.
It also works daytime but the result is less obvious than with a sky color (SunSkyLight) for interior rendering.


...but now all the shiny surfaces look a mess
This is normal when using the silk or default (quality 4) shininessShader property because it allows to see the location of the light sources.
To correct this, it is necessary to decrease the shininess of the objects or to use glossy shininessShader but the reflections are different (mirror effect).
----------------------------------------
EnkoNyito
[Aug 6, 2019, 7:17:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
Advanced Member



UK
Joined: Jan 6, 2018
Post Count: 677
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

I don't use any other software so i wouldn't know.

Choosing the option PATH as opposed to default doesn't take a long time.....it takes forever...what's more, the few times i have tried it, including a render to add to this thread, all i get is a black (blank) image.

Default and silk are the 2 settings i use the most for several reasons, mainly, for objects i want chrome, sink taps, kettle..whatever, i set them to max shine and jet black, works well for me, if set to gloss i get a black object, seems it's a frying pan or fire situation
[Aug 6, 2019, 9:24:24 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 619
Status: Offline
Reply to this Post  Reply with Quote 
Re: Small holiday home

Some of the "darkness" can also be explained by the total white that surrounds your picture.
Our eyes are "auto-balancing" the white level, thus a white frame will make our eyes refer to this white frame as the white level.
If you create a big black frame around your image, you will see that your image is really not as dark as it seems when engulfed in a brilliant white frame.


Cec
[Aug 7, 2019, 11:28:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 19   Pages: 2   [ 1 2 | Next Page ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

    Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads
   
© Copyright 2006-2024 eTeks - All rights reserved