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bdfd
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Re: Two level with the same elevation: some rooms on upper level are transparent

Hi,

Each house is always above the ground and it's one of the good practices.
For each construction you must have a base floor or screed and then just above and to simplify the first level.



If you look at all my recent projects (after 2016) the base is in gray and is between 10 and 15 cm thick.
The first level with the furniture therefore starts with a rise of 0.10 (or 0.15).

E.G. for a house with ONE floor :


wink
.
----------------------------------------
SH3D 6.4.2 and nothing else - W10 64b
Asus TUF Z390 , Intel Core i9-9900K (3.6 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To,
MSI GeForce RTX 2080 8Go
[Dec 4, 2019, 6:28:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Gildaniel
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Re: Two level with the same elevation: some rooms on upper level are transparent

This seems to be a case of two planes fighting over the z-index. Would changing the floor thickness of the grass level to be lower than the house level floor thickness result in the room's floor being drawn above the grass?


Unfortunately, no. Thikness of level goes in the downward direction; so upper Z-s are still fighting.


Each house is always above the ground and it's one of the good practices.


If second (building) level is higher then grass even on 0,001m you cannot see on the one plan both levels, only the top one (building without grass).
But in my case both level are needed on the plane, like here

Now I draw every room by hand, like here, but it takes a lot of time:

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Gildaniel
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Re: Two level with the same elevation: some rooms on upper level are transparent

May be to solve this problem it's easier to make holes in rooms, like staircases do?
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