Joined: Aug 23, 2019
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Virtual visitor keyboard controls
Hello Sweet Home 3d developer/s,
Thanks for creating this software and for making it open source. I was astonished when I looked at the cleanliness of good structure of the code.
I would like to implement a feature which makes it easier and smoother to move around with the keyboard in "Virtual visit" mode. It should be possible to moe aounrd like in an FPS game (but without collision detection and without mouse controls). This feature request comes closest to what I would like to achieve.
Before I start, I would like to ask some questions:
1. Have I missed an easy way to control the virtual visitor? It seems to me that it moves quite slow and that some parameters, e.g. head angle and body angle cannot be controlled with the keyboard. Is that correct?
2. Is this a complicated feature to implement? I just ask because I guess if it was easy it had been already done by developer, who seems to be very professional and and an excellent developer (telling from the code structure).
3. Where to start with the implementation? I would be grateful if someone could shortly sketch out which classes to adapt and how the solution would look like. I already looked at the source code several times but could not figure out exactly where to change the controls and the movement of the virtual visitor.
Egypt
Joined: Aug 5, 2019
Post Count: 28
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Re: Virtual visitor keyboard controls
Hello Kevin . You can use pgup and pgdn for tilting angle up and down, home and end keys to increase and decrease elevation of virtual visitor . I hope if my reply helps. Regards