Portugal
Joined: Apr 7, 2020
Post Count: 3
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Transparency on objects strange
Hi,
I'm new to SH3D so this question may be a silly one.
I want to apply an image with transparency to a round object and I get a bizarre effect.
I've created a wall with 30x42x1 cm (the proportions of the *png image). Exported it as an *obj
Then I import it and apply the texture. I get a strange result, like if the image is distorted. And with the limits appearing.
What am I doing wrong? How to solve this, please?
What I want is to simulate a sculpture on top of a furniture in a entrance hall. I do not know how to modelate the entire 3d model of the sculpture and for me this slightly round is good enough.
France
Joined: Nov 7, 2005
Post Count: 9423
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Re: Transparency on objects strange
Be sure to set the texture on the imported wall side with the material modification dialog.
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Emmanuel Puybaret, Sweet Home 3D creator
France
Joined: Nov 7, 2005
Post Count: 9423
Status:
Offline
Re: Transparency on objects strange
I may have spoken too fast. You should first set the texture on the wall and check if it renders correctly, even if transparency will appear as a black color on the wall. You should also change the thickness of the wall with the smallest value and set a top color on it to be able to make the matching material invisible afterwards. Then export the wall to OBJ format, reimport it and hide the top color material. See attached file if needed.
---------------------------------------- TransparencyTestOnExportedWall.sh3d
(698863 bytes)
(Download count: 727)
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Emmanuel Puybaret, Sweet Home 3D creator