Nederland
Joined: Apr 1, 2019
Post Count: 8
Status:
Offline
Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
When I start FurnitureLibraryEditor or TexturesLibraryEditor they appear in a small window, when I load my Library I first have to adjust the size of the window (make it bigger) and then I also have to adjust all the columns so that I can read the - Name - Keywords - Category - Creator - Width - etc of the objects fully.
Sweet Home does not have this, when I start Sweet Home the window is also small, but when I set the size of the map window and the 3D window and create a new map and save it, and then close Sweet Home, and start Sweet Home the next day and load the newly created map, the window size set by me will automatically the way I set it up. This is a very pleasant way of working, especially if you work with different floor plans!
My question;
It would be great if FurnitureLibraryEditor and TexturesLibraryEditor also saved the window size and column widths with the relevant Library. Now every time I start a LibraryEditor and load my Library I have to adjust the window size and column width. This is very frustrating, especially if you use the LibraryEditors a lot.
Hope a dedicated programmer can solve this frustrating "problem" soon.
France
Joined: Nov 7, 2005
Post Count: 9388
Status:
Offline
Re: Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
Maybe it could be saved in some preferences of the editors but libraries are not supposed to save this kind of information.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
France
Joined: Nov 7, 2005
Post Count: 9388
Status:
Offline
Re: Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
I can solve the problem with preferences in a future version, but won't change SH3F and SH3T file format for that.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
Nederland
Joined: Apr 1, 2019
Post Count: 8
Status:
Offline
Re: Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
Hello Puybaret, I saw that there was a new version FurnitureLibraryEditor-1.31 and was very hopeful that you had modified it but unfortunately not yet, I hope it can be included in the next update
Nederland
Joined: Apr 1, 2019
Post Count: 8
Status:
Offline
Re: Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
Hi Puybaret, I found a bug with FurnitureLibraryEditor-1.31, when you import an item with the name followed by numbers at the end (eg chair_v_1.0) the last zero (0) is removed. It will then appear as (seat_v_1.)
Netherlands
Joined: Apr 8, 2022
Post Count: 1065
Status:
Offline
Re: Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
Hi Puybaret, I found a bug with FurnitureLibraryEditor-1.31, when you import an item with the name followed by numbers at the end (eg chair_v_1.0) the last zero (0) is removed. It will then appear as (seat_v_1.)
I ran into the same thing and reported it as a bug too some time ago. It's not only numbers but also things like a underscore.
There's a little trick to get around this by abusing the fact that underscores are also removed: Add an underscore after the last number, i.e. 'chair_v_1.0' > 'chair_v_1.0_'. Since the underscore is removed the name with all numbers will remain.
@Emmanuel The big question is Why? I can't imagine any reason to remove numbers or special characters. There can't be any invalid characters in the name because you can't export to such a name (the file system will reject it). At a minimum numbers should be allowed.
---------------------------------------- Dodecagon.nl 750+ 3D models, manuals, and projects
France
Joined: Nov 7, 2005
Post Count: 9388
Status:
Offline
Re: Regarding FurnitureLibraryEditor and TexturesLibraryEditor.
Trailing figures in imported file names are not removed anymore in Furniture Library Editor 2.0. See also this post for other new features.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer