Woodcat
Newbie
Joined: Jan 28, 2023
Post Count: 9
Status:
Offline
|
|
Re: Export to glTF format
|
Huge thanks for the detailed answer!
I am studying game development. I have Blender as my "standardization stage". First all models are loaded into it, and then into the game engine — Godot 4 , which has its own import from Blender.
My idea is to try to make an alternative to The Sims [3] (this is an explanation in a highly simplified way). And need to have content creation constructors in the project that users(players) not too highly skilled in modeling could use. I'm working on a character generator right now. There is a program that could be used as a tree generator. And Sweet Home 3D, I suppose, could be good for creating buildings. Ideally, it would be good to put it into a game engine, but that task is clearly not feasible for me right now. The first stage would probably be a "living in an apartment" kind of thing, where the entire map would be made in Sweet Home 3D. And maybe not in the first iteration, but I'd like to be able to allow players to create their own maps (initially, apartments).
|
[Feb 8, 2023, 9:44:01 AM]
|
|
[Link]
|
|