plus 2 options to save and load project from my local disk.
From what I read, this option has not been considered at present time. So, from what I see: - first option is to start from the demo and try to add save/load fonctionalities - second option : start from the war version and remove the call to the server.
Both sounds difficult, I really do not know what is the less risky option.
If you want to remove the use of a server, reading a file from the local disk can be done with HomeRecorder.readHome method with a BlobURLContent built from a file chosen by the user with an <input type="file"> HTML element (you'll find examples in JSViewFactory.js). But saving is another story! Even if I recently added the DirectHomeRecorder class to generate a Home.xml entry in a ZIP file, there's still no method to generate a SH3X file containing all the resources it needs (images and 3D models), like DefaultHomeOutputStream Java class (a SH3X file is like a SH3D file bu without the old Home serialized entry). By the way, as far as I know, there's no function in JavaScript to write in a local file from a browser. You can write only in local storage or indexedDB.
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Emmanuel Puybaret, Sweet Home 3D creator
FR
Joined: Jun 25, 2017
Post Count: 54
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Re: Build full JS version
I see the 9 example files on the demo. They contain http links to zipped .obj files on the server. Why not. It limits the size of the sh3x files !
There is no function in javascript to save to a specific folder on disk. But it is easy to save a file in the download directory. Just remain to move the saved file after that.