Russia
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
another example of how to insert an item without a suitable model. I liked two large wall lamps in one project. I could not find them on the Internet by searching for a picture and did not find a suitable model. Then I cut out each wall lamp in online Photoshop, placed it on a transparent background, and saved it in PNG. In the SH3D scene, I placed these images on a box with 5 invisible sides, with an offset from the wall of 6 cm. In that place. where the lamps are located, I inserted flat powerful orange hemispheres of 20-25% from behind, turned them up. In this way, you can use any lamps that do not have models. But of course you need to observe the correct shooting angle. The ventilation grilles on the ceiling cornice are made in the way described in the topic . Thanks to Keet and Captaincook
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
Bonjour GaudiGalopin.
Comme toujours, vos réalisations sont absolument magnifiques. Et même s'il n'y avait pas eu les grilles d'aération de la corniche, ça n'aurait rien enlevé à cette dernière image. Et puis en plus, je vois que vous avez adopté un renard. J'espère qu'il est très calin
Russia
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I made a complicated tile. I took a drawing of the module from the catalog of the Italian factory Sicis, placed it as a background image (Olson).
Then, using the background image on the seams of the parts, I exposed walls 250 cm high, 3 cm thick. I assigned the white color of the upper surface to the walls. Inside, between the walls, I put up thick walls with a height of 248cm and 247 cm. Two colors - blue and pink. The result is a module that the tile factory produces in order to lay out large areas.
In red, he showed where he removed the seam walls so that there would be no seam lining when connecting the modules. Then I added an orange box, which has a height of 246 cm, it fills the round mosaic elements. Such a high altitude is very useful. If you then make a model of such a high height flat (0.3 cm in reality), you will get an image like on paper, but all the different shapes will remain and they can be changed in texture. I saved it all in OBJ. As a result, the difference in heights in a thin model turns out to be several microns, of course it is not noticeable to the eye!
This model, assembled into a large carpet, unfortunately stops the computer if this model is placed in a complex room scene in SH3D. But I found a simple and effective way to get the computer to work with such a complex object. You need to make a virtual visit and place the viewer exactly in the center of the tile carpet. The tilt of the head should be done as highlighted in colored ovals, the height should be selected experimentally. Then the camera's view will be strictly vertically downwards. It will be a perfect square. And make a printscreen, save it. Then you need to crop this image at the edges in Paint. You will get a carpet with smooth edges from a complex mosaic. It weighs almost nothing and the computer works fine.
please note that round details are not repeated, I have set personal values for each module. The scale of the onyx texture for the top of the orange box is 350-800%, the shift along the axes is individual, and as a result there are no repetitions of the texture, as in a real stone.
The final image is in no way inferior to a complex wall model. Only it doesn't weigh anything and the rendering is fast in the end.
Russia
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
In the following picture, I used real Sicis butterfly mosaics, with real sizes. I processed the image in Photoshop, made it on a transparent background and placed it on boxes with invisible sides. With turns. The thickness of the boxes is 0.1 cm.
an easy way to embed a complex shaped image in the background.