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GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

I apologize for the late response. Here is the MTL file for this glass.


[Sep 20, 2024, 9:29:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

The OBJ parameters are ordinary, without any special features. 6 groups for the sides of the box. I noticed that in SH3D there are no subtleties in various parameters, everything is quite rough, without nuances in the final render. It's probably different in other programs. I don't consider this a disadvantage, on the contrary. There is no extra complexity in the settings, just shine and light. This is enough for normal visualization.


[Sep 20, 2024, 9:41:44 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

Thank you. I see that you have a very low value for transparency (0.145), maybe that is why the glass is so clear. I will experiment with these values for glass in cupboard doors. I was never happy with how glass looked, close, but not 'the real thing'. I hope this will look better.

By-the-way, why use a wall for the glass and not a box? A box is much more efficient in both object size and rendering time. A wall uses almost twice as much vertices and faces as a box. Not much difference with just one wall but with many walls you will notice the difference.
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[Sep 20, 2024, 10:06:10 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

I made a glass out of a box with parameters d 0.15 for all 6 sides. After downloading the render, I will post it for comparison. Glass from the wall and glass from the box.
[Sep 20, 2024, 10:42:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

I decided to make corrugated art glass. You don't need to have a complex texture to do this. It is enough to find a high-quality photo of such glass on the Internet. And save it as a texture in SH3D. My glasses are inserted into the cover of the partitions. I made these bindings from walls 3 and 2 cm high. 3cm is the outer perimeter. 2cm is a thin inner binding. I assigned a dark color to all sides of these walls. Now how to make glass. There are at least three ways. 1. You can fill the space between the walls with other lower walls (height 0.5 cm). And assign the top to all the pieces as a color. Then, in the OBJ import, this group will be a single group inside the binding. 2. Fill everything with a set of boxes of the same color. Also, when importing OBJ, it will turn out as a single piece of material inside each binding. Rectangular boxes are very good for textures - everything is predictable and there will be no gaps, there will just be a stretching of the texture along the shape of the sides of the box. 3. And the easiest way is to create a room by double-clicking inside the outline of the wall bindings. You'll get a room. Change the room. Be sure to remove the visibility of the ceiling there. Otherwise, there will be a white material in place of the glass. And assign a TEXTURE, not a color. If you assign a color, then any texture in the export will look like rain, not like a picture. It may also look like glass)), but the view of natural glass from the photo is better. If you assign a texture, then immediately achieve an even filling of the room without cuts. Before importing to OBJ. This method allows you to make realistic glass)), and the rendering time is minimal for such a complex scene. You do not need to make a transparent material, it is better to think about how to simulate reflections and translucent background. To do this, rotate the photo texture and find the right position. Pre-make a low-quality trial render, improve it by rotating the texture in different places. Yes, you need to make your own groups for all sections, not combine them into large arrays. Then the glass will be more interesting and without repetition.



Here the rooms have a color assigned before import, it turns out an elongated "rain" on the render, the vertical structure of the glass. It's fine too.



and here the texture for the rooms is assigned everywhere. It turns out like in the glass photo. It's not raining.

biggrin
[Oct 2, 2024, 10:40:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

a few more "glass" partitions.



and now I'm back to the render settings again. I have inserted the SILK parameter in the standard level 3 setting. The texture of the parquet is made with the maximum gloss setting, but the "silk" setting gives an imitation of matte varnish with reflections. So far, I can only do this effect in this way.





for comparison, standard render settings, glossy parquet varnish. There are no moire reflections, there are sharp reflections.


[Oct 6, 2024, 7:13:45 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

another attempt to use the "silk" setting. The texture of the parquet is adjusted with maximum gloss, SILK gives an IMITATION of the reflections of bright places in a matte varnish. But as I said before, these are reflections of non-light surfaces. These are reflections of LAMPS and light sources. In my scene, these are spheres and hemispheres, they are reflected in the gloss of the parquet and give a light moire on the floor. Therefore, there is no coincidence of light walls with reflections in the parquet. The walls are not reflected as they should be in reality. Therefore, SILK is most effective in the angle against the window. Then Bright light sources imitate the moire light spots on the parquet most vividly. I don't use sunlight from the program. I make artificial light outside using bright sources. They give reflections in the floor. But still, SILK makes the picture more complicated and interesting than the standard setting. There is no time increase in the rendering time (this picture was loaded for 15 hours, mainly due to the weight of the models, not from the fixtures). And most importantly, there is no change in the mirrors, they look the same with the new settings. Faint reflections in shiny surfaces disappear completely, and objects become opaque. But there is an effect for parquet, although the effect of matte varnish cannot be used subtly, everything is rough.



reflections of light sources are highlighted in red


[Oct 10, 2024, 9:56:31 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sjb007
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applause Re: Apartment project with lighting by invisible hemispheres. I continue advertising

GaudiG. you really should be working in Hollywood... your skills of trickery and fakery of what the camera sees are remarkable. It is a huge level of perseverance, determination and patience. Well done.
[Oct 10, 2024, 1:46:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

biggrin Thanks sJb)). Your assessment is much more pleasant than a call from Hollywood))). If they ever call, I'll hide and not answer. I don't have that much health for this big meat processing plant. I like my little home-made GGpictures studio better, it's quieter here. biggrin
[Oct 10, 2024, 2:09:40 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising

I totally agree with sjb. You do amazing things with light sources that shine a different light on scenes (pun intended laughing )
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[Oct 10, 2024, 3:03:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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