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Re: Sweet Home 3D 2.3
Here's version 2.3 Beta 9 with the ability to create Quicktime (.mov) videos from a path of camera locations recorded by the user.
I hope you'll appreciate this feature I previously announced in Sweet Home 3D blog, and won't find it to complicate to use. I tried to make it simple enough, but it will probably take you a little time to master it. Don't hesitate to make suggestions.
I'm looking forward discovering your nice videos.
Note: Quicktime format was chosen mainly because the free JMF library I chose is able to generate only AVI or MOV videos, and MOV videos seem to support more sizes and frame rates.
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Emmanuel Puybaret, Sweet Home 3D developer
France
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Re: Sweet Home 3D 2.3
Unfortunately, every time I click the Create button the program crashes. I have searched for an error log but cannot find it.
If it crashes there must be a hs_err....log file somewhere, but I'm not sure it will help. Does it crash as soon as you click on the Create button? Does it crash as soon on any quality level (1/2 and 3/4 levels doesn't work the same)?
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Emmanuel Puybaret, Sweet Home 3D developer
Netherlands
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Re: Sweet Home 3D 2.3
Emmanuel:
First, I tried the beta-9 on my Windows Vista laptop and it worked fine when I clicked the Play button. It also works when clicking the Create button and starts making several thousand images. This is a (more or less) slow process: my laptop is now busy making its first movie and rendering image 500 of 3500 or so. I guess that will take another half hour.
I managed to find 3 crash reports which I sent to your email.
When clicking the Play button on my Ubuntu PC, the virtual man starts walking around my model. But, when I click Create and use quality level 1 or 2, I can only see the number of images that should be created before the program crashes. Following your question, I tried quality setting 3 and 4. See the results below.
The following pictures and movies are from my Ubuntu PC.
This is a screen shot from the standard render in SH3D.
This is a screen shot of the movie in quality setting 3. The quality is a bit disappointing.
This is a screen shot of the movie in quality setting 4. The quality is a bit disappointing.
And finally a screen shot of the movie in quality setting 1 rendered on my Windows Vista laptop, played on my Ubuntu PC.
Hans
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Hans
new website - under constuction hansdirkse.info
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[Edit 3 times,
last edit by hansmex at Feb 19, 2010, 6:19:00 PM]
France
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Re: Sweet Home 3D 2.3
I think outside views in quality 3 and 4 depends on the sky texture. Maybe the images I provided are too blue. I'm curious too see how horizontal maps provided at http://blender-archi.tuxfamily.org/Textures#Horizontal_maps would render.
One last thing, nobody ever complained about the color used to draw the top of walls in the 3D view. I'm opened to change it if you give me good ideas.
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Emmanuel Puybaret, Sweet Home 3D developer
France
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Re: Sweet Home 3D 2.3
Today, I decided to try to apply texture on furniture, and guess what? I felt it worked well enough to release this new feature in version 2.3 Beta 12.
From the image below, you'll see that the texture image isn't mapped on the left and the right sides of an object as expected, but I think it's not possible to do better with no additional parameter which would be probably to complicated for many users.
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Emmanuel Puybaret, Sweet Home 3D developer
Argentina
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Re: Sweet Home 3D 2.3
Bonjour Emanuel Nice!! Is this Beta using DirectX or OpenGL for J3D?
Well, guess what; it works on my notebook (that's a huge improvement!!). However: -The navigation arrows look scrambled (maybe due to the bl##dy poor OGL support for my card) -No Top view for furniture on the plan (idem) (I guess when I use DirectX it looks fine anyway)
Nice the searchable list, but it could be better to include a switch between folders and list in the furniture catalog context menu (like switch from Aereal View to Virtual Visit in the 3D view)
Everything else is perfect.
Greatest new features (OMHO): -Ctrl click to zoom Plan -Change the visitor's height -Group/Ungroup -Create Videos
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Re: Sweet Home 3D 2.3
Is this Beta using DirectX or OpenGL for J3D? Well, guess what; it works on my notebook (that's a huge improvement!!). However: -The navigation arrows look scrambled (maybe due to the bl##dy poor OGL support for my card) -No Top view for furniture on the plan (idem) (I guess when I use DirectX it looks fine anyway)
Nice the searchable list, but it could be better to include a switch between folders and list in the furniture catalog context menu (like switch from Aereal View to Virtual Visit in the 3D view)
Nice idea But then, the user would be able to change a preference value from a contextual menu, something not common. It would also imply to add these menu items to main menu bar too, since any contextual menu must exist also in the main menu (just a basic ergonomic rule). At this moment, I would prefer to add a keyboard shortcut to access directly to preferences. What are the common shortcuts for Preferences under Windows and Linux?
I just updated the Beta version to fix a few bugs and add the ability to import textures libraries with the new menu item Furniture > Import textures library. You'll find an example of a textures library in the wood.sh3t file joined to this message.
A SH3T file is a ZIP file. It contains texture image files and a PluginTexturesCatalog.properties file that describes each texture image. For example, the wood.sh3t file contains wood.jpg and wood2.jpg image files and a PluginTexturesCatalog.properties that describes the name, category and size of these textures:
name#2=Wood special category#2=Special image#2=/wood2.jpg width#2=40 height#2=40
---------------------------------------- wood.sh3t
(57531 bytes)
(Download count: 18620)
(A SH3T texture library test file)
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Emmanuel Puybaret, Sweet Home 3D developer
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[Edit 1 times,
last edit by Puybaret at Feb 22, 2010, 10:13:46 PM]
France
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Re: Sweet Home 3D 2.3
The version 2.3 Beta 15 released today provided the ability to create dimensions with a double click on the border of a piece of furniture, the side of a wall or a room.
It's probably the last new feature (at least one that modifies the user interface) of the version 2.3, that will be released once the new dialogs and menu items will be translated. Don't hesitate to stress Sweet Home 3D and report problems.
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Emmanuel Puybaret, Sweet Home 3D developer