Russia
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Re: Creating motion graphics with Sweet Home 3D
I'm trying to figure out how to make a cultural presentation of the view of the room. So far it has turned out to be only funny and fun, but for work you need a more serious impression. My idea is to embed videos with people in a semi-transparent form. I have made people 80% transparent with smooth appearances and fades. This way they pull the blanket over themselves less, and the interior remains the main thing. People are just for scale. to make people look right, you need to follow one simple rule. Try to place all the figures so that their eyes are at the level of the horizon line, not above and not below. Of course, if the height of the camera is also at eye level. If the camera is under the ceiling, for example, and looks down, then you need to look for other angles for people. But many mistakes will be dissolved due to the transparency of people, it saves from inaccuracies.
Russia
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Re: Creating motion graphics with Sweet Home 3D
Thanks a lot for the assessment. I'm still afraid to show these projects to real customers.. It seems to me that a promising direction is photographs of people who help to feel the space, they appear and disappear, they are more modest than the interior itself, so it's right. Video inserts don't always work well for a serious impression. I will be thinking for a long time about how to deal with the movement in the room project. This is too serious a matter not to interfere with serious perception. A sense of proportion is important. And the video editor still seems to me a very promising tool, the main thing is not to spoil the project with spectacular tricks. You need less vulgarity, and it's difficult((
Russia
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Re: Creating motion graphics with Sweet Home 3D
I'll tell you again. The video editor is very good for working with static objects. Working with the movement of models is too complicated, the result is not always clear why all this was, so much time and effort.. Static images do not conflict with 3D models if the main thing in the work is static rendering, and not camera movement and angle changes. Maybe I'm wrong, it takes time to experiment. Thank you for your experience and your advice. They are priceless.
Norway
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Re: Creating motion graphics with Sweet Home 3D
@ GaudiGalopin3324
Sorry for late respons. If your goal is to monetise from your creations, I think it's most important that you show your projects to real customers, and try to get an assignment.
It's when you get specified assignments your work becomes real and serious. Only then can you get real feedback, and start a dialogue about what changes are required for the customer to be satisfied. Getting into that kind of dialogue is a most valuable learning points.
Russia
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Re: Creating motion graphics with Sweet Home 3D
This is a very, very difficult question. I can say that I have a lot of experience in communication with customers. 34 years of real architectural practice. At the very beginning of my work, I had paper, pencils and a reysfeder in my hands. The computer was still on the punch cards!! Do you remember that too?)) And you know what I'll tell you? The dialogue with the customer was simpler and faster. Pencil sketch on paper was more effective than photorealistic presentations today. Surprisingly. The further progress progressed, the more difficult it was to find convincing arguments. A real representation MADE it DIFFICULT to convince the customer that he was right. Fact. It was much stronger to say only one word instead of five exact words. Because the viewer was trying to FIGURE out the ending himself. And he couldn't!!! What did that mean? He trusted me because I saw everything completely, but did not tell everything as it is. And it's the same in visualization. It is better to say little than to say everything in full. The video and the movement of the characters MAKE it difficult to talk convincingly about the interior solution. And I'm trying to find the right proportions in this dialogue between a professional and an amateur customer who wants to seem like a specialist. A difficult dialogue if all the cards are face down on the plate. They are correct, everything is good and interesting there, but they are open and the amateur has to answer. And this unqualified answer very often spoils everything in a good decision from a professional. Therefore, it is better to keep the proportion of insufficient information, with the confidence that the ending is inevitably beautiful. The video presentation does not provide such an opportunity. After all, the film is not the purpose of the work. It is only a tool in talking about other tasks. It is better to say less than to say everything. I'm still trying to find the proportion of truth. Pencils are always at hand, of course, but... We must move on, not stand still.
Netherlands
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Re: Creating motion graphics with Sweet Home 3D
I'm old and maybe old fashioned but I'm very sure that I would be way more impressed with an architect that showed creative ideas appearing under his pencil than an expensive (hours!) prepared video. That is good for marketing and advertisements but not when you are in discussion with the client. This is where Sweet Home 3D could be a huge advantage. You can show the client ideas and alternatives appearing with a few mouse clicks. AND the client can take the project home to review it further. The 3Dview is not a replacement for high quality photos but it certainly shows the client your ideas and solution(s). If structuraly possible the client can get exactly what he wants.
---------------------------------------- Dodecagon.nl 700+ 3D models, manuals, and projects
Norway
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Re: Creating motion graphics with Sweet Home 3D
I was referring to your reluctance and fear of showing your work to real customers. If a video or a film is not the purpose, then the point of showing your projects to customers could be a way to introduce your creativity and start a discussion - a way to speed-date your customer and learn his/her terminology and ways of expression.
You are absolutely right: We must move on. If you have both feet on the ground you are going nowhere.
Russia
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Re: Creating motion graphics with Sweet Home 3D
Yes, that's right. We need to look for interesting ways to have a dialogue. It's just that these options should not be a provocation and an irritant. Even harmless static images have recently caused rejection from customers. This is my experience.. The customers said that it looks like an artificial intelligence product (this process is now available to absolutely everyone), which means it has no value. As a result, my work was DEVALUED in the eyes of the customer. My manual labor turned out to be worse and weaker than the mass product. That's why I'm very careful about experimenting with character transformation. Artificial intelligence copes with this instantly and very effectively, my homemade experiments are still losing (according to my real customer, and I have to listen). The problem of effective presentation of the project today meets the problem of an easy result accessible to non-professionals. But we need to think about everything, I see a direction that is not close to an Artificial Intelligence product. So far, my static images are accepted and not rejected. Dynamic images frighten with their similarity to a cheap AI product.