Keet
Advanced Member
Netherlands
Joined: Apr 8, 2022
Post Count: 1010
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Re: Lighting a street light
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Renderer: SunFlow, 400x217px, power set to 5%. The inward half sphere is W5000 D1000 H800 and angled 10° towards the street. It's elevated 137cm so the top almost touches the center of the head light. The complete model size is 48.7kB.
I have "enhanced the trick". I thought the light reflection on the top of the pole was a little too much. I now use two materials, one for the half sphere and one for the head. With a single material the head light of course went invisible like the half sphere. By using two materials I can use non-transparency for the light head. I'm also experimenting with a head that has just a litte transparency and a light source behind it. By tweaking the transparency of the material in front of the head light source I have a little control over how the power setting is 'spread' between the two light sources. I'm happy with the current result. A nice spread of light and a visibly lighted head of the lamp.
For those who want to try this: The current Furniture Library editor has a bug that adds a comma between multiple lightsources that you list in the lightSourceMaterialName property. Until the next release you have to manually edit the library properties file to remove the commas('s) between multiple light source material names. This will be solved in the next release.
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[Jul 29, 2024, 11:29:32 AM]
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