Russia
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rays in the mirror
I made a completely mirrored composition in the landscape, out of multicolored boxes. Lots of reflections without endless corridors. But I noticed that the cones of rays with translucent textures began to give gray opaque areas in the reflections. Not everywhere. I have encountered such bugs before, when I turned the PNG texture upside down, it was black in the render. It seems that SH3D sometimes fails and produces the same bugs for PNG textures in reflections, not everywhere. I spent the whole day searching for causes and remedies and did not find an easy solution. Black spots appear when layers of PNG texture are applied to the reflection, so I had to move the rays so that they would not overlap in the picture. To the detriment of the composition))). This picture was loaded for 5 hours at 2000x2000 quality, the third level with standard settings.
France
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Re: rays in the mirror
Bonjour GaudiGalopin.
Je ne sais pas si ça pourra vous aider mais personnellement toutes les textures que j'utilise dans Sweet Home sont au format.JPG.
Pour la même texture, le format JPG est moins lourd que le format PNG. Par exemple, cette simple texture métallique de 512*512 fait 33,9 Ko en JPG et 116 Ko en PNG.
Sur une texture plus complexe, l'écart est encore plus grand.
Mais c'est vrai que contrairement au format JPEG, le format PNG prend en charge les arrière-plans transparents.
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[Edit 1 times,
last edit by captaincook at Dec 11, 2024, 9:16:56 AM]
Russia
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Re: rays in the mirror
bonjour Captaincook. Je vais essayer de faire cette même scène avec des textures JPG sur des cônes transparents. Cette méthode ne donne pas de gradient de transparence, mais voyons ce qui se passera et quelle heure. Intéressant à comparer!
Hello Captaincook. I will try to make the same scene with JPG textures on transparent cones. This method does not give a transparency gradient, but let's see what happens in the end and what time it takes. It's interesting to compare!
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Re: rays in the mirror
it turned out. I have a lot of new discoveries and questions. I made a general group of three cone beams with jars. Saved in OBJ. I assigned all the cones in the MTL file d 0.01, this is the minimum possible. Almost nothing. I returned it back as a model. It's very interesting that it's not the first time I've seen models that are complex in shape come back into the program in slightly different proportions! I don't know what to do with it. After all, 8 powerful spheres of 100% each sit inside the new cans, if they pop out even a little bit because of the new dimensions of the group, there will be trouble))). It's okay, I put them carefully back again. The new picture was loading... drum roll ...)) the same 5 hours. Oh no. I was so hoping for Captaincook's advice.. But it looks like transparent JPG models and opaque PNG models are equally difficult for the processor. It's a pity, the Nobel Prize is postponed. The new rays turned out to be gentle. I'm going to use this method of super-transparent models in interior renderings to demonstrate furniture when it prevents you from seeing more important details. This is the next topic.
France
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Re: rays in the mirror
Bonjour GaudiGalopin. Je pense que la taille du fichier avec des textures en jpg est un peu inférieure au précédent en png. Mais dans les deux cas, la réalisation de l'image est très poussée et je ne suis pas surpris que ça n'ait pas eu de différence notable sur le temps de sa création.