Russia
Joined: Aug 13, 2022
Post Count: 477
Status:
Offline
Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?
The 340 Y-axis rotation should be done after the second furniture import, when the windows will be invisible and only the wall with the hole will remain (a model of a wall with a hole, without windows). You need to turn these buttons.
Joined: Nov 3, 2024
Post Count: 50
Status:
Offline
Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?
I took a little time to experiment with everything you two have shared. I got the window trick to work, though I only exported and imported once each and they don't have the actual windows in the wall piece, which I thought was the goal. It seemed to be all i needed, unless there were specific reasons for the extra exporting and importing? Once was enough to rotate it on all 3 axis. The scale was a little odd, but I just guessed and made it close enough.
I did the thing where I made the whole diagonal ceiling with all the windows in it, put them together, but if I export them together, then import them back, I'm still going to see those fine lines where each segment touches, right? I've aligned them all pretty much dead on. I think it's just a thing that the program does, leaving these trace connection lines. I assume I'll just have to live with those.
The light manipulation, I'm just getting started with. I was experimenting and used a small sphere outside the window but it was super blown out bright even though I set it for only 15%. I've still got a lot of experimenting with those, though. I definitely don't understand the light very well, but I'll keep working at it. I took out the overhead lights in the room but when I take pics of the room, the light always seems pretty uneven and flat, but like I said, I'm just getting started with trying to set it up the way you mention.
Russia
Joined: Aug 13, 2022
Post Count: 477
Status:
Offline
Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?
Great. Try to open my file, all the different light sources are placed there and you can analyze them by shape, size, power, color. Your own experiments are very good, but it may take too much time. Use my ready-made solutions. They work for sure. In such work, you need to do a lot of trial renderings in poor quality of 400 pixels in order to find the proportion of the brightness of the render and the power of the light sources.