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GaudiGalopin3324
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?

The 340 Y-axis rotation should be done after the second furniture import, when the windows will be invisible and only the wall with the hole will remain (a model of a wall with a hole, without windows). You need to turn these buttons.


[Jan 3, 2025, 11:18:16 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Wendell_Burke
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?

I took a little time to experiment with everything you two have shared. I got the window trick to work, though I only exported and imported once each and they don't have the actual windows in the wall piece, which I thought was the goal. It seemed to be all i needed, unless there were specific reasons for the extra exporting and importing? Once was enough to rotate it on all 3 axis. The scale was a little odd, but I just guessed and made it close enough.

I did the thing where I made the whole diagonal ceiling with all the windows in it, put them together, but if I export them together, then import them back, I'm still going to see those fine lines where each segment touches, right? I've aligned them all pretty much dead on. I think it's just a thing that the program does, leaving these trace connection lines. I assume I'll just have to live with those.

The light manipulation, I'm just getting started with. I was experimenting and used a small sphere outside the window but it was super blown out bright even though I set it for only 15%. I've still got a lot of experimenting with those, though. I definitely don't understand the light very well, but I'll keep working at it. I took out the overhead lights in the room but when I take pics of the room, the light always seems pretty uneven and flat, but like I said, I'm just getting started with trying to set it up the way you mention.
[Jan 9, 2025, 6:27:18 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?

Great. Try to open my file, all the different light sources are placed there and you can analyze them by shape, size, power, color. Your own experiments are very good, but it may take too much time. Use my ready-made solutions. They work for sure. In such work, you need to do a lot of trial renderings in poor quality of 400 pixels in order to find the proportion of the brightness of the render and the power of the light sources.

File
[Jan 9, 2025, 6:44:13 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Wendell_Burke
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?

Great. Try to open my file, all the different light sources are placed there and you can analyze them by shape, size, power, color. Your own experiments are very good, but it may take too much time. Use my ready-made solutions. They work for sure. In such work, you need to do a lot of trial renderings in poor quality of 400 pixels in order to find the proportion of the brightness of the render and the power of the light sources.

File


Hey, it's been a while but I wanted to spend some time monkeying around with the light sources. I did get those lights and thank you for that. They gave me much more leeway, though I have really been struggling with it. I thought I was doing what was suggested but in my room, I'm not getting the color effects that I was hoping for. I wanted to get that nice blue cold light coming in from the window and a warmer light inside the room that made the walls warmer and closer to matching the color from the show. I've changed things up quite a bit, but I haven't even gotten changes that I can recognize, really. I was hoping you guys could take a look at my file and let me know what I'm doing wrong with it?

https://www.dropbox.com/scl/fi/8tyktt4ljrw46a...&st=22n7kbfm&dl=0
[Apr 17, 2025, 4:55:18 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?

Hi, I am very pleased with your experiment and I am ready to tell you everything I know about this issue. There are several important points.

1. The SH3D program has a limitation on the processing capabilities of large files. There are probably specific numbers, but in your case, I had to delete several large groups of models in turn. Otherwise, I couldn't start rendering, SH3D was putting a red cross.
2. You need to decide if the sun will be involved in your scene. The sun is the simplest light source, but it is difficult to connect it with the indoor light. I advise you to set the night mode to 0 hours so that the sun does not participate at all.
3. Hemispheres are a directional light source, they are a spotlight. The lower the height of the hemisphere, the flatter it is, the brighter and more directional the beam of light from this "dish". If the height of the hemisphere is high and it turns into a cocoon or tower, then the light begins to spread in all directions, not just down. Any hemisphere shines slightly outward, even a very flat one. But the main stream of light goes towards the round base, from the top. At first, all the hemispheres were wrong, they were shining in the other direction. It is necessary to determine where the rays of light are going. In our case, it's from the street inside the room and mostly from top to bottom.

I've turned over your hemispheres. He directed the beams towards the room, assigned a Y-axis rotation of 50, power of 30%, color light blue, not blue. The inner hemispheres were lifted off the floor by 20 cm. their color is orange, not yellow. The power is 2%.



A very important hemisphere is located at the table. It should illuminate the dark black places at the back, where the light from the street does not penetrate at all. This hemisphere mimics the reflexes in the room, which are always present in reality, but cannot appear in SH3D. Therefore, you definitely need to do this imitation yourself.

2000 width rendering mode, 3D view. The fourth highest quality mode. The rendering time is 50 minutes-1 hour and 20 minutes. I tried adding your other models, but the program refused. Therefore, what is in the frame now is the maximum. You need to understand this limit and try not to exceed it when rendering. You can remove unnecessary models, try not to assign textures, and change them to color. It helps.





I advise you to avoid very black color and very black texture. Such shapes are poorly perceived during rendering. It is better to assign a dark (not black) texture. And the same goes for very white colors, preferably a little gray.

the SH3D file smile
[Apr 19, 2025, 8:15:57 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
GaudiGalopin3324
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Re: Can light be dimmed at its source (or can the source be removed) w/o losing the effect of light?

The space video is here in the topic))) biggrin
[Apr 22, 2025, 8:23:09 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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