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gallerygirl
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a question about textures, how to make 1 to 1

Hello all,
Another question from a newbie again. So i am trying to make a painting object, and decided to do that by importing an .obj rectangle and changing it's texture. However, even though I set the texture to be the same size as the object, it scrambles it into 4 quarters so that it no longer is an image (which makes sense for textures, but not if you need it to be an image).

Is there a better way to do this?

Thanks again for the help on this forum.
[Jan 7, 2011, 8:58:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: a question about textures, how to make 1 to 1

Joyce,

That same question has been asked and answered before.
Question is, do >I< look for it, or will you do it yourself?

Hans

Hint: There's not yet a solution.
Try imporing a texture that fits pixel-4-pixel the box where you apply it to.
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Hans

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[Jan 7, 2011, 9:25:18 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
gallerygirl
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Re: a question about textures, how to make 1 to 1

I got it! It was just a question of putting all this new information together. I kept thinking a "wall" had to be a "wall" and not just another 3d object or something....I was trying to do it in other cad programs to import to sweet home, which is hindsight doesn't make a lot of sense.

For anyone else who might be searching for this in the future:

In a new file, make a wall and modify to exactly the dimensions of your object, if you then import the texture and size it 1:1 it will be 1 to 1 and not get all wonky. THEN export it as a .obj!

Really sorry to bother you all with all these questions, all the hints and stuff have been helpful though.
[Jan 7, 2011, 9:55:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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