I am beginning to learn about plugins. Is the "plugins" folder already included in the program, or am I supposed to create the folder [in XP - documents and settings/user/application data/eteks/sweethome3d]? I downloaded ExportToSH3F and I am getting an error "Cant open home". I've read a lot of the information but I'm missing something. Appreciate any help.
France
Joined: Nov 7, 2005
Post Count: 9427
Status:
Offline
Re: plugins primer
The plugins folder is created only in case of need. If you get a Can't open home error, it's probably because your browser replaced the sh3p extension by sh3d. Change it manually and double click again on the file. What browser did you use?
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
In Firefox 4 - I used 'open with SweetHome3D'...therein was my problem. After I tried saving it to desktop and double clicking from there, it installed perfectly and created the plugins folder. (the extension was okay) How do I view the source code -as an example of Plug-in classes architecture?
Thank you for your help. This is a very fine program.
France
Joined: Nov 7, 2005
Post Count: 9427
Status:
Offline
Re: plugins primer
As explained in the Plug-ins developer guide, a .sh3p file is just a zip file. As they are not so big, I (and other developers too) generally include their source code with it.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator