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choe
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Joined: Jan 26, 2012
Post Count: 4
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Crash while making a 3D photo quality 3 and 4

I have a problem with only one file. I cannot make a 3D photo in quality 3 or 4. I get the following error message:

christin@linuXin:~/Programm$ javaws SweetHome3D.jnlp
Exception in thread "Thread-23" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
at java.awt.image.Raster.createPackedRaster(Raster.java:470)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
at java.awt.image.BufferedImage.<init>(BufferedImage.java:338)
at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.MirrorShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
at org.sunflow.core.Scene.getRadiance(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
Exception in thread "Thread-24" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:415)
at java.awt.image.Raster.createWritableRaster(Raster.java:944)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1186)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2896)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1282)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1579)
at javax.imageio.ImageIO.read(ImageIO.java:1438)
at javax.imageio.ImageIO.read(ImageIO.java:1342)
at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
at org.sunflow.core.Scene.getRadiance(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)
Exception in thread "Thread-26" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:415)
at java.awt.image.Raster.createWritableRaster(Raster.java:944)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1186)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2896)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1282)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1579)
at javax.imageio.ImageIO.read(ImageIO.java:1438)
at javax.imageio.ImageIO.read(ImageIO.java:1342)
at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceRefraction(Unknown Source)
at org.sunflow.core.ShadingState.traceRefraction(Unknown Source)
at org.sunflow.core.shader.GlassShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceRefraction(Unknown Source)
Exception in thread "Thread-25" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:415)
at java.awt.image.Raster.createWritableRaster(Raster.java:944)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1186)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2896)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1282)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1579)
at javax.imageio.ImageIO.read(ImageIO.java:1438)
at javax.imageio.ImageIO.read(ImageIO.java:1342)
at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
at org.sunflow.core.Scene.getRadiance(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)
christin@linuXin:~/Programm$ javaws SweetHome3D.jnlp
Exception in thread "Thread-25" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
at java.awt.image.Raster.createPackedRaster(Raster.java:470)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
Exception in thread "Thread-24" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
at java.awt.image.Raster.createPackedRaster(Raster.java:470)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
at org.sunflow.core.Scene.getRadiance(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
Exception in thread "Thread-26" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
at java.awt.image.Raster.createPackedRaster(Raster.java:470)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
at org.sunflow.core.Scene.getRadiance(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)
Exception in thread "Thread-23" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
at java.awt.image.Raster.createPackedRaster(Raster.java:470)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
at org.sunflow.core.Texture.load(Unknown Source)
at org.sunflow.core.Texture.getBitmap(Unknown Source)
at org.sunflow.core.Texture.getPixel(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.shadeHit(Unknown Source)
at org.sunflow.core.LightServer.traceReflection(Unknown Source)
at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
at org.sunflow.core.LightServer.getRadiance(Unknown Source)
at org.sunflow.core.Scene.getRadiance(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)



Any idea what I can do? I need to finish my project. Thanks a lot.
Christine
[Feb 18, 2012, 4:54:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Netherlands
Joined: Sep 26, 2009
Post Count: 4006
Status: Offline
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Re: Crash while making a 3D photo quality 3 and 4

Christine,

If the crash happens only with one file, then there are two possibilities (as far as I know):

1 - The file is corrupt. (not so likely)
Try to open and save it, to check if the file is OK. If it's OK, try to make a render.

2 - There is a problematic piece of furniture in your design. (most likely)
I suggest you delete all furniture (or make it invisible) and try to make a render. If you can make a render now, it's time to find the offending piece of furniture.
Delete half of your furniture (or make it invisible) and try to make a render. If you can make a render, the problem lies in the other half of your models. Continue this process to narrow down which model is the culprit. Try groups of 10 or 20 models at a time, depending on how many models there are in your design.

Standard models are unlikely to cause crashes. Most likely it's an imported model (DAE or 3DS are excellent candidates).

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Feb 18, 2012, 5:08:32 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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France
Joined: Nov 7, 2005
Post Count: 9430
Status: Offline
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Re: Crash while making a 3D photo quality 3 and 4

OutOfMemoryError should have suggested you the answer wink
The renderer doesn't have enough memory to process, and you should try to increase the max memory that Sweet Home 3D can use.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
[Feb 18, 2012, 10:16:21 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
choe
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Joined: Jan 26, 2012
Post Count: 4
Status: Offline
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Re: Crash while making a 3D photo quality 3 and 4

Thank you for replying and sorry for delay responding (having a serious cold unfortunately).
Interestingly the error only happens if I open this file with sh3d via Webstart on Ubuntu 11.10. I tried it with the installed version and I think everything works. I allocated 2GB of RAM on both ends.

Is there a difference between the 2 versions? (I also realized that I can drag and drop objects to the plan but only using the installer version)
[Feb 19, 2012, 3:00:32 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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