I have to remove sky texture, it has to be solid color otherwise render is solid black using virtual visitor, aerial view is just fine.
Second thing - my interior renders (virtual visitor) are quite dark (at day, at noon), I think walls should reflect more light, I am not talking about walls like mirrors. Is there any way to setup walls that reflect more light, so the overall render is more bright?
France
Joined: Nov 7, 2005
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Re: Problems with globalIllumination=path
Is there any way to setup walls that reflect more light, so the overall render is more bright?
You could add a large powerful light outside in the same direction that the one of the sun, or more simply post process the computed image with an image editor to make it brighter.
In case you didn't know, causticsPhotons are not used for light reflection, but for light going through transparent materials.
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Emmanuel Puybaret, Sweet Home 3D creator