Daniels118
Advanced Member
Italy
Joined: Nov 17, 2021
Post Count: 440
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Re: Bug in Pan3Dview plugin with chained deformation
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The code used by the plugin actually comes from the edit deformation dialog (it's almost a copy-paste), so I can't just look at SH3D code to see how to do it. The problem should be in the way various components interact each other, but understanding it is time consuming because SH3D is heavily based on interfaces, so I have to search implementations by hand. I will try to find it out, but this isn't on top of my roadmap.
About the problem of rotation, I remember I've read that the rotation axe is computed based on the highest dimension of the hinge node, so maybe you have to resize it properly.
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[Feb 24, 2024, 12:22:56 PM]
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