INDIA
Joined: Oct 28, 2013
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Re: Sweet Home 3D 4.5
It would be happy to see the new beta9 update. The first 3ds file(bar chair) works fine.
Actually a circle wire and a leg of chair is in hidden mode in his work file but when he exported it, its also exported.So it comes visible in 3ds file. In the second 3ds file is not looking same as 3dsMax and SH3D When I import 3ds file it looks like this(below)
When I import the work file its also show me some texture missing.
If I ignore the texture missing then its look like this.
With the work file I understand the SH3D problem. Briefly: The designer first created the left part of the sofa. Then he made a copy and moved it to right. Then he apply mirror modifier(an effect like smooth in 3dsmax) to it(see below).
This mirror is works in 3ds format when it import 3dsMax. But this mirror is not worked in SH3D.
I found an other case where the points of an horizontal wall were incorrectly computed at the joint with another wall, and fixed it.
I don't get your mind but there is a similar issue with walls. If I draw a wall like this
When I import it into 3dsMax then I want to manualy select all the straight walls(not curved) and apply its smooth value to zero.
In some cases its also not give the good result.Some odd triangle faces are black. To full fill it I need to change its face nomals to be inverted. I hope you can fix it soon.
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France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 4.5
Thanks AruN for your tests.
I'm going to look for the information where the mirror modifier could be stored in the 3DS file.
About the wall issue you reported, do you mean that sometimes you have wrong normals on the wall directly after importing the OBJ file?
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Emmanuel Puybaret, Sweet Home 3D creator
INDIA
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Re: Sweet Home 3D 4.5
I mean the wall issue(normals/odd faces are black) is when it exported from SH3D to 3dsMax if the wall is in zigzag or it consist of curved wall/face. I think its because the smooth modifier is applied to the whole object not only the curved face.
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France
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Re: Sweet Home 3D 4.5
The smooth parameter isn't used in exported OBJ files and all normals are exported. Could you add at least a "s off" line in a OBJ file generated with Sweet Home 3D, to see how it works in 3DS MAX?
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Emmanuel Puybaret, Sweet Home 3D creator
INDIA
Joined: Oct 28, 2013
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Re: Sweet Home 3D 4.5
Yes you are right. The smooth parameter does not have any role in SH3D's .Obj. I think may be this is because 3dsMax automatically set the flag while importing. Thank you for the information. I send my work files to you.
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France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 4.5
Sweet Home 3D 4.5 was released tonight. Unfortunately, I didn't find a way to correctly interpret mirror modifier in 3DS files yet, but I hope I'll be able to fix this in a future version.
Thanks to you all for your support
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 4.5
The features of the advanced renderer are included in Sweet Home 3D since version 3.0.
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Emmanuel Puybaret, Sweet Home 3D creator
USA
Joined: Nov 1, 2014
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Re: Sweet Home 3D 4.5
I tried it, and the old version is MUCH better. I had more control, and the images were more realistic. Now they still take hours to render, but are terrible.
Ignoring the artifacting, which I believe I've solved: