France
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Re: Some examples using the indirect light
Thanks for posting these images It would be very nice if you indicate how much time it took to render these images with your settings, and even better, with default Sweet Home 3D settings. It could help to evaluate if it might worth it to make some improvements in Sweet Home 3D.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
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Re: Some examples using the indirect light
Ideally we would need:
A plug-in that: a - allows to play with the render settings AND b - renders a file and reports the duration of the render Both features are available now, but in separate plug-ins.
Standard files that could be used for these experiments. These files should be designed to include "problem areas" such as white specks, transparency, shininess, etc.
I would be happy to run a large number of tests.
Hans
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Hans
Joined: May 28, 2015
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Re: Some examples using the indirect light
It would be very nice if you indicate how much time it took to render these images with your settings, and even better, with default Sweet Home 3D settings.
In the previous post, I added in blue my settings and the rendering times. I use a computer with only 2 cores.
Common default settings for quality 4 : causticsPhotons=0, shininessShader=default, normalLens.focusDistance=250, normalLens.radius=1 filter=blackman-harris, samplerAlgorithm=bucket
Photo made in 512x288 pixels.
SweetHome3DExample4 rendering time : 6min 59.77s (aAmin 1, aAmax 2, gI default, dB 1) SweetHome3DExample4 rendering time : 2h 53min 44.64s (aAmin 1, aAmax 2, gI path, dB 2)
By reducing antialiasing values, rendering time is shorter.
SweetHome3DExample5 rendering time : 8min 8.78s (aAmin 1, aAmax 2, gI default, dB 1) SweetHome3DExample5 rendering time : 43min 14.76s (aAmin 0, aAmax 1, gI path, dB 2)
SweetHome3DExample5 rendering time : 7min 14.52s (aAmin 1, aAmax 2, gI default, dB 1) SweetHome3DExample5 rendering time : 15min 34.32s (aAmin 0, aAmax 1, gI path, dB 2)
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EnkoNyito
Joined: May 28, 2015
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Re: Some examples using the indirect light
Ideally we would need:
A plug-in that: a - allows to play with the render settings AND b - renders a file and reports the duration of the render Both features are available now, but in separate plug-ins.
I had thought to integrate advanced settings in the default photo panel but it was not possible at the time. Now there is a new photo plug-in, it might be feasible for a future release. We could add a button to open a dialog box displaying the photo renderer properties related to the quality indicated by the slider.
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EnkoNyito
Slovakia
Joined: Jul 1, 2016
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Re: Some examples using the indirect light
Hi enkonyito thanks for this forum here I made my experiment here /maybe good for some users/... /photo of cousin's house/
I try to compare IPR algorythm to BUCKET algorythm /INTEL CORE i3-5010 combinet with NVIDIA GEFORCE 930M graphic cards/
settings IPR image AA min2 AA max4 GI default sS silk algorithm IPR filter blackman harris pic size 3500x2333px....then resized to 1500x1000px time rendering..2hours 5minutes benefits: short rendering time,simple algorithm able to rendered complicated scenes /for me very good for exterior scenes with GI path settings/ disadvantages:"plain final projection",significant shines reduction,very big size of final picture which need to be reduced
settings BUCKET image AA min2 AA max4 GI default sS silk algorithm BUCKET filter blackman harris pic size 1100x733px then changed to 1500x1000px /the same settings as previous. I changed algorithm and pic size only/ time rendering 7hours 50minutes benefits:plastic and realistic final view /the difference is significant on big screen/,small final picture size, /for me good for interior images/ disadvantages:very long rendering time,sometimes troubles with more complicated scenes
Slovakia
Joined: Jul 1, 2016
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Re: Some examples using the indirect light
Excuse me.. I know that my experiment is not about indirect light but I don't want to made new discusssion because of 2 pictures. For me was better to post it here.