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Ceciliabr
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The Bungalow by the Chinese ghost city - final version

Well, here it is – the final version, and thank you for all your feedback and valuable suggestions.
One should not try to give the impression that there is a deeper meaning than that which reveals itself through the visual expression, I have learned. Quite right.
So I finally got rid of all affectation, and was left with a more streamlined presentation, exactly as it was intended when I started on his project: A presentation of my work with SH3D, a film depicting SH3D as a visualization tool, seen from an illustrators point of view.



https://vimeo.com/168934174

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Feel free to comment.
[Jun 1, 2016, 11:10:27 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: The Bungalow by the Chinese ghost city - final version

Mmm... I already used impressive.
I'll have to think of a new word.
Will you settle for marvelous?
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Hans

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[Jun 2, 2016, 1:07:08 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: The Bungalow by the Chinese ghost city - final version

Really very nice Cecilia! smile

As the developer of Sweet Home 3D, it's really intriguing to look at this video, because at each image, I wonder how you could obtain such amazing effects with this little piece of software and which effects come from other software wink
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 2, 2016, 7:30:02 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
VeroniQ
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Re: The Bungalow by the Chinese ghost city - final version

Superb ! Even if it is not a classical story, you have explored the potential of writing a narrative with Sweet Home 3D (passing through walls and floors, slipping through sceneries, strange and poetic atmosphere...). It is very inspiring. I love it!
[Jun 3, 2016, 9:21:35 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: The Bungalow by the Chinese ghost city - final version

with this little piece of software
Nothing wrong with modesty. But, please, don't overdo it!!
Maybe v2.0 was a little piece of software, but that's long ago.

H
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Hans

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[Jun 3, 2016, 10:10:43 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: The Bungalow by the Chinese ghost city - final version

Ok, ok, ~100000 lines of code isn't probably so small, but still, I tend to think that it must be much smaller than competing solutions, just because I still have only one brain and 10 fingers! laughing
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 3, 2016, 11:02:07 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: The Bungalow by the Chinese ghost city - final version

@Hans,

thank you. I like marvelous – a lot! :)


cec
[Jun 3, 2016, 2:22:00 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: The Bungalow by the Chinese ghost city - final version

@ VeroniQ

Thank you!

It was a discussion with my father ( he's in advertising) that put me back on the track. The film is, and should be, about using SH3D as an illustration tool. Adding stories will only create distractions, my father said.
So I have saved all the fancy stuff for my next film... ;)

cec
[Jun 3, 2016, 2:32:18 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: The Bungalow by the Chinese ghost city - final version

@Puybaret

Thank you.

In order to be sure, I had to look closely at the film one more time, and consult my project book. A lot of things have changed during the process, and where the former versions had a lot of animations and effects, as far as I can see, there are now only four places in the video that does not involve the use of SH3D:

1) The intro, obviously. The animation of the girl is made and rendered in Poser Pro.

2) The short scene introducing the bad weather ( 01:07 – 01:14) made with After Effects.

3) The poster introducing part two, (04:54 – 05:04) is made with Photoshop, and has no SH3D elements it it.

4) The dancers at the end of the film, which is made with Poser Pro and filmed off a 5K screen with an iPad.

The stills in the first part of the film, are all original renders from SH3D. Colour-correction is, however, performed on one scene,
after discovering that I had forgot to remove a blue filter from the surface of the water. This is the original ( downscaled from 2K):



The scene is made from 5 different renderings, and instead of rendering 4 new images, I replaced the blue with grey, and made a tiny adjustment the gamma. It's not really cheating, is it?



Apart form that, there are no "cheats" performed on the rendered images.


Can you render this picture with SH3D?



Sure. This is a rendering.

I'm not saying that everything in this picture is MADE with SH3D, but neither are the 3D-models that comes with the program. The tree, for instance, is a png. of a Photoshop-brush, and the neon signs are 3D models made with Photoshop, using 3D extrusion and exporting them as obj. files. Afterwards I edited the mtl. file to add the glow effect. Shining different coloured light on them, they stand out as glowing with different colours in the dark.
And the same with the windows in the city: I'm placing a glowing box behind the windows, to make the windows appear to have light.
The moon is a glowing sphere with a semi-transparent fog placed in front of it to diffuse the light.


The "ghost city" itself, is just a backdrop, made from boxes in horizontal and vertical rows. Use copy/paste, and it will take maybe five minutes. (Things don't have to be big to look big. It's just a matter of perception whether tings appear to be big or small.)
It took some time rendering it; 8 hours on a 12 core Mac Pro.

But this one took longer:



I use about two hundred different lights to light up the bridge alone, and a couple of hundred lights to light up the city and the flowers. It rendered for two days, and then I noticed I had forgotten to include most of the neon signs. The bokeh comes from a semi-transparent .png placed close to the camera. That was a mistake that I regretted when I saw the result – a mistake that shall not be repeated :)

What is NOT made with SH3D in the first part of the video:

The terrains and the skies are made with Vue, and imported into SH3D, like any other 3D object or texture. I have added some birds and some specs of dust, some rain and a lightning effect, trying to bring some life to the stills, and I have created camera movements, zooms and panning, with After Effects, for the same reason. I only zoom between 78% and 100%, and all the images are rendered i 2K.

Here's an example on how I'm texturing the sky:
First I find a nice picture, or I make one:



Then I match it to the visible area of the sky, using a matrix that gives me the right coordinates of the equirectangular projection, a term I have learned from one of your earlier discussions with okh ( I think), and have familiarized myself with reading wikipedia :










In part two I have used After Effects a lot.
Creating videos with smooth motion is not possible with SH3D. The videos start abruptly, and ends abruptly. There is no easing in and out, and any change of camera direction is distinctly noticable. So that part had to be fixed with After Effects. Using pixel motion in After Effects, you can slow down a video, or parts of it, to a complete standstill, without losing quality or get jittery movements.

What is NOT created with SH3D in the second part of the video?
Well, not a lot. Only the girl walking up to the house, and the woman walking in the underworld. I decided to leave them in, after all, because it shows that you can use SH3D to create the basics, and then add the action with another program... if you can figure out a way to deal with the perspective; converting the field of view to normal focal length in mm. (Yes, I know you can use Vanishing Point in Photoshop to define the ground plane, and it works OK, but Photoshop has a lot of limitations when it comes to animation.)

This is getting very long...I could go on and on and on on this subject, but I think I will stop here.

This film could not have been made without your little piece of software, as you so modestly call it. There are probably thousands of grateful users out there, like me, using SH3D for all other purposes than creating dream homes or re-arranging the furniture. I guess the girl that invented the wheel never foresaw the full implications of her little invention either :)

cec
[Jun 3, 2016, 4:10:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: The Bungalow by the Chinese ghost city - final version

Oh boy. I knew this...

Only I could not have done it.

What a wonderful demonstration of the potential of SH3D.

And - equally important - the creativity cec put into this.

Only goes to show that a good tool is paramount - but you still cannot create great results without knowing and understanding what you want to create.

Clever - beautiful - and best of all - an expression of a fantasy. Which often is what SH3D is about. Impressed.

ok

cec' posts in this thread - and the video - is one for the archives...
[Jun 3, 2016, 9:13:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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