Singapore
Joined: Jul 4, 2018
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Re: Light & textures - rendering examples of this and that.
Here is a result I obtained using your template Cecilia.
What do you think about it?
For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template.
Italy
Joined: Jul 18, 2018
Post Count: 155
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Re: Light & textures - rendering examples of this and that.
Here is a result I obtained using your template Cecilia.
What do you think about it?
For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template.
Here is the result, I think it is better, thank you Rontant.
Denmark
Joined: Jul 7, 2013
Post Count: 635
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Re: Light & textures - rendering examples of this and that.
But the problem is that I should scale a lot the background image in order to have a large covering of the sky, and this brings a lower quality of it.
Seems you are using a wide angle FoV here. Try setting the FoV to around 60 and move the camera back until you have a nice shot.
Note: you can move the camera further back to see the coordinates better. In fact you can move the camera anywhere on the x,y and z -axis, and your preview will still show exactly the same sector of the sky.
Do this again:
Look at the coordinates. Your image does not need to cover more than what's inside the coordinates, neither the width or the height.
Denmark
Joined: Jul 7, 2013
Post Count: 635
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Re: Light & textures - rendering examples of this and that.
@ AdeleAlli
I think it's better when the horizon/sky-image is sized this, but maybe you should select a wider image, so that the horizon is covered for the full with of the snapshot.
If I could see your project file, I could make some suggestions about using the sky image.