Sweet Home 3D 2.6 was released on August 23, 2010 with a few bug fixes described in version history.
Superimposed doors and windows
As seen in the following image, this version is now able to compute correctly holes made in a wall by doors and windows superimposed on top of each other.
Now, users won't have to use various hacks found time after time to achieve the same thing.
Better Collada/DAE support - step 2
Users have adopted very quickly the ability to import files at Collada format, and thanks to their report, a few more bugs were fixed, mainly to support the DAE files exported by other 3D tools.
New features in Advanced rendering plug-in 1.6
Users interested by the Advanced rendering plug-in should upgrade to the version 1.6. It fixes a bug that stopped rendering 3D models with too large texture coordinates. It brings also performance enhancements and new features as shown at the bottom of this screen capture:
You can now:
- Choose how shiny surfaces should be rendered, either with a glossy effect or with silk to glossy effect.
- Use light bulb angles as a power knob to change the power they emit (this feature requires you use light bulbs available in the updated basicLights.sh3f).
- Compute glass transparency to let the light goes through furniture glass panes.
These new features and performance enhancements required a lot of testing to get good results, and I would like to thank db4tech for all the time he spent to help me test them.
Don't hesitate to publish the images you created with this plug-in in forum's gallery.
Finally I'm happy to report that on SourceForge.net, Sweet Home 3D is now in the All-time top 100 downloads and almost the same day, program reached 5 million downloads!
Not bad for a program that will celebrate soon the 3rd birthday of its first version!
Thank you again for your support.