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Re: Import .obj file to Blender

I have been looking into this as well. Ideally OBJ groups should be created by individual pieces of furniture. The OBJ writer appears to write g + objectName and then falls back to the nodeName. g being the obj files designation for group. Could it be that the nodeName being used for all furniture is simply "mesh" Line 344 of OBJWriter.java mentions a unique name that is "human readable". Ideally the furniture library name should be inserted here. However, on closer examination of the output file it appears it only writes groups by the textures used. As a workaround, I am thinking perhaps I should build my models with a single image texture map from now on. Any thoughts on an implementation that passes the furniture library name as nodeName?
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